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batching
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Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779)
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2023-12-12 19:45:50 +00:00 |
camera
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Rustdoc examples for OrthographicProjection (#11031)
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2024-01-09 00:08:58 +00:00 |
color
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Replace deprecated elements (#10991)
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2023-12-16 02:25:12 +00:00 |
mesh
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assets should be kept on CPU by default (#11212)
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2024-01-05 05:53:47 +00:00 |
primitives
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Add a method to compute a bounding box enclosing a set of points (#9630)
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2023-08-31 01:33:13 +00:00 |
render_graph
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Reorder impl to be the same as the trait (#11076)
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2023-12-24 17:43:55 +00:00 |
render_phase
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Replace or document ignored doctests (#11040)
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2024-01-01 16:50:56 +00:00 |
render_resource
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Implement minimal reflection probes. (#10057)
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2024-01-08 22:09:17 +00:00 |
renderer
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Fix perf degradation on web builds (#11227)
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2024-01-06 19:40:13 +00:00 |
texture
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assets should be kept on CPU by default (#11212)
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2024-01-05 05:53:47 +00:00 |
view
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resolve all internal ambiguities (#10411)
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2024-01-09 19:08:15 +00:00 |
deterministic.rs
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Option to enable deterministic rendering (#11248)
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2024-01-09 00:46:01 +00:00 |
extract_component.rs
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Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779)
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2023-12-12 19:45:50 +00:00 |
extract_instances.rs
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Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779)
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2023-12-12 19:45:50 +00:00 |
extract_param.rs
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Replace or document ignored doctests (#11040)
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2024-01-01 16:50:56 +00:00 |
extract_resource.rs
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Allow optional extraction of resources from the main world (#10109)
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2023-10-14 16:07:49 +00:00 |
globals.rs
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Unify FixedTime and Time while fixing several problems (#8964)
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2023-10-16 01:57:55 +00:00 |
globals.wgsl
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Refactor Globals and View structs into separate shaders (#7512)
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2023-02-11 17:55:18 +00:00 |
gpu_component_array_buffer.rs
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Reorder render sets, refactor bevy_sprite to take advantage (#9236)
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2023-08-27 14:33:49 +00:00 |
instance_index.wgsl
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Work around naga/wgpu WGSL instance_index -> GLSL gl_InstanceID bug on WebGL2 (#9383)
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2023-08-09 18:38:45 +00:00 |
lib.rs
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Option to enable deterministic rendering (#11248)
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2024-01-09 00:46:01 +00:00 |
maths.wgsl
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Use instancing for sprites (#9597)
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2023-09-02 18:03:19 +00:00 |
pipelined_rendering.rs
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Remove unnecessary path prefixes (#10749)
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2023-11-28 23:43:40 +00:00 |
render_asset.rs
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assets should be kept on CPU by default (#11212)
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2024-01-05 05:53:47 +00:00 |
settings.rs
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Update to wgpu 0.18 (#10266)
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2023-12-14 02:45:47 +00:00 |
spatial_bundle.rs
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Implement Clone for VisibilityBundle and SpatialBundle (#10394)
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2023-11-07 21:25:00 +00:00 |