Changes to get Bevy to compile with wgpu master. With this, on a Mac: * 2d examples look fine * ~~3d examples crash with an error specific to metal about a compilation error~~ * 3d examples work fine after enabling feature `wgpu/cross` Feature `wgpu/cross` seems to be needed only on some platforms, not sure how to know which. It was introduced in https://github.com/gfx-rs/wgpu-rs/pull/826 |
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| .. | ||
| flex | ||
| render | ||
| widget | ||
| anchors.rs | ||
| entity.rs | ||
| focus.rs | ||
| lib.rs | ||
| margins.rs | ||
| ui_node.rs | ||
| update.rs | ||