bevy/crates/bevy_render
Felipe Jorge 41d9122740 Mesh vertex attributes for skinning and animation (#1831)
Required by #1429,

- Adds the `Ushort4` vertex attribute for joint indices
- `Mesh::ATTRIBUTE_JOINT_WEIGHT` and `Mesh::ATTRIBUTE_JOINT_INDEX` to import vertex attributes related to skinning from GLTF
- impl `Default` for `Mesh` a empty triangle mesh is created (needed by reflect)
- impl `Reflect` for `Mesh` all attributes are ignored (needed by the animation system)
2021-05-06 03:31:20 +00:00
..
src Mesh vertex attributes for skinning and animation (#1831) 2021-05-06 03:31:20 +00:00
Cargo.toml Bump glam and hexasphere versions (#2111) 2021-05-06 00:41:18 +00:00