 b6a647cc01
			
		
	
	
		b6a647cc01
		
	
	
	
	
		
			
			Adds a `default()` shorthand for `Default::default()` ... because life is too short to constantly type `Default::default()`.
```rust
use bevy::prelude::*;
#[derive(Default)]
struct Foo {
  bar: usize,
  baz: usize,
}
// Normally you would do this:
let foo = Foo {
  bar: 10,
  ..Default::default()
};
// But now you can do this:
let foo = Foo {
  bar: 10,
  ..default()
};
```
The examples have been adapted to use `..default()`. I've left internal crates as-is for now because they don't pull in the bevy prelude, and the ergonomics of each case should be considered individually.
		
	
			
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| /// This example illustrates how to create a button that changes color and text based on its
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| /// interaction state.
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .add_system(button_system)
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|         .run();
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| }
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| 
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| const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
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| const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
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| const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35);
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| 
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| fn button_system(
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|     mut interaction_query: Query<
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|         (&Interaction, &mut UiColor, &Children),
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|         (Changed<Interaction>, With<Button>),
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|     >,
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|     mut text_query: Query<&mut Text>,
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| ) {
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|     for (interaction, mut color, children) in interaction_query.iter_mut() {
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|         let mut text = text_query.get_mut(children[0]).unwrap();
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|         match *interaction {
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|             Interaction::Clicked => {
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|                 text.sections[0].value = "Press".to_string();
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|                 *color = PRESSED_BUTTON.into();
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|             }
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|             Interaction::Hovered => {
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|                 text.sections[0].value = "Hover".to_string();
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|                 *color = HOVERED_BUTTON.into();
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|             }
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|             Interaction::None => {
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|                 text.sections[0].value = "Button".to_string();
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|                 *color = NORMAL_BUTTON.into();
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|             }
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|         }
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|     }
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     // ui camera
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|     commands.spawn_bundle(UiCameraBundle::default());
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|     commands
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|         .spawn_bundle(ButtonBundle {
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|             style: Style {
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|                 size: Size::new(Val::Px(150.0), Val::Px(65.0)),
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|                 // center button
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|                 margin: Rect::all(Val::Auto),
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|                 // horizontally center child text
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|                 justify_content: JustifyContent::Center,
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|                 // vertically center child text
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|                 align_items: AlignItems::Center,
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|                 ..default()
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|             },
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|             color: NORMAL_BUTTON.into(),
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             parent.spawn_bundle(TextBundle {
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|                 text: Text::with_section(
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|                     "Button",
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|                     TextStyle {
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|                         font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                         font_size: 40.0,
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|                         color: Color::rgb(0.9, 0.9, 0.9),
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|                     },
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|                     Default::default(),
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|                 ),
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|                 ..default()
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|             });
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|         });
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| }
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