bevy/crates/bevy_ui/src
atlv bd5f924290
Split bevy_camera out of bevy_render (#19949)
# Objective

- get closer to being able to load gltfs without using bevy_render

## Solution

- Split bevy_camera out of bevy_render
- Builds on #19943
- Im sorry for the big diff, i tried to minimize it as much as i can by
using re-exports. This also prevents most breaking changes, but there
are still a couple.

## Testing

- 3d_scene looks good
2025-07-04 23:31:16 +00:00
..
experimental Switch ChildOf back to tuple struct (#18672) 2025-04-02 00:10:10 +00:00
layout Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
widget Move TextShadow to text widget module (#19579) 2025-06-29 17:37:04 +00:00
accessibility.rs Specialized UI transform (#16615) 2025-06-09 19:05:49 +00:00
focus.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
geometry.rs Rename Position to UiPosition in bevy_ui (#19422) 2025-05-29 14:52:44 +00:00
gradients.rs Color interpolation in OKLab, OKLCH spaces for UI gradients (#19330) 2025-06-21 15:06:35 +00:00
interaction_states.rs Core Checkbox (#19665) 2025-06-20 16:37:18 +00:00
lib.rs bevy_ui_render crate (#18703) 2025-07-03 23:36:35 +00:00
measurement.rs Use CosmicFontSystem in public bevy_text APIs and remove cosmic_text re-export (#16063) 2024-10-23 20:05:28 +00:00
picking_backend.rs Fix ui picking outside the viewport (#19744) 2025-06-30 22:46:56 +00:00
stack.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
ui_material.rs bevy_ui_render crate (#18703) 2025-07-03 23:36:35 +00:00
ui_node.rs bevy_ui_render crate (#18703) 2025-07-03 23:36:35 +00:00
ui_transform.rs Specialized UI transform (#16615) 2025-06-09 19:05:49 +00:00
update.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00