..
3d_gizmos.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
3d_scene.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
3d_shapes.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
3d_viewport_to_world.rs
Use impl Into<A>
for Assets::add
( #10878 )
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anti_aliasing.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
atmospheric_fog.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
blend_modes.rs
Use impl Into<A>
for Assets::add
( #10878 )
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bloom_3d.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
deferred_rendering.rs
Use impl Into<A>
for Assets::add
( #10878 )
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fog.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
generate_custom_mesh.rs
Unload render assets from RAM ( #10520 )
2024-01-03 03:31:04 +00:00
lighting.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
lightmaps.rs
Implement lightmaps. ( #10231 )
2024-01-02 20:38:47 +00:00
lines.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
load_gltf.rs
Update default ClearColor
to better match Bevy's branding ( #10339 )
2023-11-03 12:57:38 +00:00
orthographic.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
parallax_mapping.rs
Update glam
, encase
and hexasphere
( #11082 )
2024-01-08 22:58:45 +00:00
parenting.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
pbr.rs
Update default ClearColor
to better match Bevy's branding ( #10339 )
2023-11-03 12:57:38 +00:00
reflection_probes.rs
Implement minimal reflection probes. ( #10057 )
2024-01-08 22:09:17 +00:00
render_to_texture.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
shadow_biases.rs
Use impl Into<A>
for Assets::add
( #10878 )
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shadow_caster_receiver.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
skybox.rs
Update winit dependency to 0.29 ( #10702 )
2023-12-21 07:40:47 +00:00
spherical_area_lights.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
split_screen.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
spotlight.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
ssao.rs
Use impl Into<A>
for Assets::add
( #10878 )
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texture.rs
Use impl Into<A>
for Assets::add
( #10878 )
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tonemapping.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
transmission.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
transparency_3d.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
two_passes.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
update_gltf_scene.rs
Update default ClearColor
to better match Bevy's branding ( #10339 )
2023-11-03 12:57:38 +00:00
vertex_colors.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00
wireframe.rs
Use impl Into<A>
for Assets::add
( #10878 )
2024-01-08 22:14:43 +00:00