![]() # Objective Fixes #3450 ## Solution Scale the input to account for the range ## Testing Updated unit tests ## Migration Guide `GamepadButtonChangedEvent.value` is now linearly rescaled to be from `0.0..=1.0` (instead of `low..=high`) and `GamepadAxisChangedEvent.value` is now linearly rescaled to be from `-1.0..=0.0`/`0.0..=1.0` (accounting for the deadzone). |
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README.md |