 06f733b16f
			
		
	
	
		06f733b16f
		
			
		
	
	
	
	
		
			
			## Objective Use the "standard" text size / placement for the new text in these examples. Continuation of an effort started here: https://github.com/bevyengine/bevy/pull/8478 This is definitely not comprehensive. I did the ones that were easy to find and relatively straightforward updates. I meant to just do `3d_shapes` and `2d_shapes`, but one thing lead to another. ## Solution Use `font_size: 20.0`, the default (built-in) font, `Color::WHITE` (default), and `Val::Px(12.)` from the edges of the screen. There are a few little drive-by cleanups of defaults not being used, etc. ## Testing Ran the changed examples, verified that they still look reasonable.
		
			
				
	
	
		
			90 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to use logs in bevy.
 | |
| 
 | |
| use bevy::log::once;
 | |
| use bevy::prelude::*;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins.set(bevy::log::LogPlugin {
 | |
|             // Uncomment this to override the default log settings:
 | |
|             // level: bevy::log::Level::TRACE,
 | |
|             // filter: "wgpu=warn,bevy_ecs=info".to_string(),
 | |
|             ..default()
 | |
|         }))
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, log_system)
 | |
|         .add_systems(Update, log_once_system)
 | |
|         .add_systems(Update, panic_on_p)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands) {
 | |
|     commands.spawn(Camera2dBundle::default());
 | |
|     commands.spawn(TextBundle {
 | |
|         text: Text::from_section(
 | |
|             "Press P to panic",
 | |
|             TextStyle {
 | |
|                 font_size: 20.0,
 | |
|                 ..default()
 | |
|             },
 | |
|         ),
 | |
|         style: Style {
 | |
|             position_type: PositionType::Absolute,
 | |
|             top: Val::Px(12.0),
 | |
|             left: Val::Px(12.0),
 | |
|             ..default()
 | |
|         },
 | |
|         ..default()
 | |
|     });
 | |
| }
 | |
| 
 | |
| fn panic_on_p(keys: Res<ButtonInput<KeyCode>>) {
 | |
|     if keys.just_pressed(KeyCode::KeyP) {
 | |
|         panic!("P pressed, panicking");
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn log_system() {
 | |
|     // here is how you write new logs at each "log level" (in "least important" to "most important"
 | |
|     // order)
 | |
|     trace!("very noisy");
 | |
|     debug!("helpful for debugging");
 | |
|     info!("helpful information that is worth printing by default");
 | |
|     warn!("something bad happened that isn't a failure, but thats worth calling out");
 | |
|     error!("something failed");
 | |
| 
 | |
|     // by default, trace and debug logs are ignored because they are "noisy"
 | |
|     // you can control what level is logged by setting up the LogPlugin
 | |
|     // alternatively you can set the log level via the RUST_LOG=LEVEL environment variable
 | |
|     // ex: RUST_LOG=trace, RUST_LOG=info,bevy_ecs=warn
 | |
|     // the format used here is super flexible. check out this documentation for more info:
 | |
|     // https://docs.rs/tracing-subscriber/*/tracing_subscriber/filter/struct.EnvFilter.html
 | |
| }
 | |
| 
 | |
| fn log_once_system() {
 | |
|     // The 'once' variants of each log level are useful when a system is called every frame,
 | |
|     // but we still wish to inform the user only once. In other words, use these to prevent spam :)
 | |
| 
 | |
|     trace_once!("one time noisy message");
 | |
|     debug_once!("one time debug message");
 | |
|     info_once!("some info which is printed only once");
 | |
|     warn_once!("some warning we wish to call out only once");
 | |
|     error_once!("some error we wish to report only once");
 | |
| 
 | |
|     for i in 0..10 {
 | |
|         info_once!("logs once per call site, so this works just fine: {}", i);
 | |
|     }
 | |
| 
 | |
|     // you can also use the `once!` macro directly,
 | |
|     // in situations where you want to do something expensive only once
 | |
|     // within the context of a continuous system.
 | |
|     once!({
 | |
|         info!("doing expensive things");
 | |
|         let mut a: u64 = 0;
 | |
|         for i in 0..100000000 {
 | |
|             a += i;
 | |
|         }
 | |
|         info!("result of some expensive one time calculation: {}", a);
 | |
|     });
 | |
| }
 |