75 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| struct Rotator;
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| 
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| fn main() {
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|     AppBuilder::new()
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|         .add_defaults()
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|         .setup_world(setup)
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|         .add_system(build_rotator_system())
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|         .run();
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| }
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| 
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| // rotates the parent, which will result in the child also rotating
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| fn build_rotator_system() -> Box<dyn Schedulable> {
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|     SystemBuilder::new("Rotator")
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|         .read_resource::<Time>()
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|         .with_query(<(Write<Rotator>, Write<Rotation>)>::query())
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|         .build(move |_, world, time, rotator_query| {
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|             for (_rotator, mut rotation) in rotator_query.iter_mut(world) {
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|                 rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
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|             }
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|         })
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| }
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| 
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| fn setup(world: &mut World, resources: &mut Resources) {
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|     let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|     let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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| 
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|     world
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|         .build()
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|         // parent cube
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|         .add_entity(MeshEntity {
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|             mesh: cube_handle,
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|             material: StandardMaterial {
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|                 albedo: Color::rgb(0.5, 0.4, 0.3).into(),
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|             },
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|             translation: Translation::new(0.0, 0.0, 1.0),
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|             ..Default::default()
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|         })
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|         .add(Rotator)
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|         .add_children(|builder| {
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|             // cube
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|             builder.add_entity(MeshEntity {
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|                 mesh: cube_handle,
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|                 material: StandardMaterial {
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|                     albedo: Color::rgb(0.5, 0.4, 0.3).into(),
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|                 },
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|                 translation: Translation::new(0.0, 0.0, 3.0),
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|                 ..Default::default()
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|             })
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|         })
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|         // light
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|         .add_entity(LightEntity {
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|             translation: Translation::new(4.0, -4.0, 5.0),
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|             rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
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|             ..Default::default()
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|         })
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|         // camera
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|         .add_entity(CameraEntity {
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|             camera: Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }),
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|             active_camera: ActiveCamera,
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|             local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(5.0, 10.0, 10.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|         })
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|         .build();
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| }
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