bevy/crates/bevy_sprite/src/mesh2d
Brian Reavis e69e28fe74
Made Material2dBindGroupId instantiable (#14053)
# Objective / Solution

Make it possible to construct `Material2dBindGroupId` for custom 2D
material pipelines by making the inner field public.

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The 3D variant (`MaterialBindGroupId`) had this done in
e79b9b62ce
2024-06-29 00:41:15 +00:00
..
color_material.rs Add from_color to StandardMaterial and ColorMaterial (#13791) 2024-06-10 21:25:31 +00:00
color_material.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
material.rs Made Material2dBindGroupId instantiable (#14053) 2024-06-29 00:41:15 +00:00
mesh2d_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh2d_functions.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh2d_types.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh2d_vertex_output.wgsl pbr shader cleanup (#10105) 2023-10-13 19:12:40 +00:00
mesh2d_view_bindings.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mesh2d.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh.rs Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mod.rs Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00
wireframe2d.rs Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00
wireframe2d.wgsl Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00