
# Objective Fixes #6030, making ``serde`` optional. ## Solution This was solved by making a ``serialize`` feature that can activate ``serde``, which is now optional. When ``serialize`` is deactivated, the ``Plugin`` implementation for ``ScenePlugin`` does nothing. Co-authored-by: Linus Käll <linus.kall.business@gmail.com>
48 lines
1.3 KiB
Rust
48 lines
1.3 KiB
Rust
use crate::serde::SceneDeserializer;
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use anyhow::Result;
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use bevy_app::AppTypeRegistry;
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use bevy_asset::{AssetLoader, LoadContext, LoadedAsset};
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use bevy_ecs::world::{FromWorld, World};
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use bevy_reflect::TypeRegistryArc;
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use bevy_utils::BoxedFuture;
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#[cfg(feature = "serialize")]
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use serde::de::DeserializeSeed;
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#[derive(Debug)]
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pub struct SceneLoader {
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type_registry: TypeRegistryArc,
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}
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impl FromWorld for SceneLoader {
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fn from_world(world: &mut World) -> Self {
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let type_registry = world.resource::<AppTypeRegistry>();
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SceneLoader {
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type_registry: type_registry.0.clone(),
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}
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}
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}
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#[cfg(feature = "serialize")]
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impl AssetLoader for SceneLoader {
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fn load<'a>(
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&'a self,
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bytes: &'a [u8],
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load_context: &'a mut LoadContext,
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) -> BoxedFuture<'a, Result<()>> {
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Box::pin(async move {
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let mut deserializer = ron::de::Deserializer::from_bytes(bytes)?;
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let scene_deserializer = SceneDeserializer {
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type_registry: &self.type_registry.read(),
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};
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let scene = scene_deserializer.deserialize(&mut deserializer)?;
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load_context.set_default_asset(LoadedAsset::new(scene));
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Ok(())
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})
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}
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fn extensions(&self) -> &[&str] {
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&["scn", "scn.ron"]
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}
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}
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