# Objective - Fix adding `#![allow(clippy::type_complexity)]` everywhere. like #9796 ## Solution - Use the new [lints] table that will land in 1.74 (https://doc.rust-lang.org/nightly/cargo/reference/unstable.html#lints) - inherit lint to the workspace, crates and examples. ``` [lints] workspace = true ``` ## Changelog - Bump rust version to 1.74 - Enable lints table for the workspace ```toml [workspace.lints.clippy] type_complexity = "allow" ``` - Allow type complexity for all crates and examples ```toml [lints] workspace = true ``` --------- Co-authored-by: Martín Maita <47983254+mnmaita@users.noreply.github.com>
		
			
				
	
	
		
			199 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! A scene showcasing screen space ambient occlusion.
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use bevy::{
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    core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin},
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    pbr::{
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        ScreenSpaceAmbientOcclusionBundle, ScreenSpaceAmbientOcclusionQualityLevel,
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        ScreenSpaceAmbientOcclusionSettings,
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    },
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    prelude::*,
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    render::camera::TemporalJitter,
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};
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use std::f32::consts::PI;
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fn main() {
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    App::new()
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        .insert_resource(AmbientLight {
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            brightness: 5.0,
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            ..default()
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        })
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        .add_plugins((DefaultPlugins, TemporalAntiAliasPlugin))
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        .add_systems(Startup, setup)
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        .add_systems(Update, update)
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        .run();
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}
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fn setup(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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    asset_server: Res<AssetServer>,
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) {
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    commands
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        .spawn(Camera3dBundle {
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            camera: Camera {
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                hdr: true,
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                ..default()
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            },
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            transform: Transform::from_xyz(-2.0, 2.0, -2.0).looking_at(Vec3::ZERO, Vec3::Y),
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            ..default()
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        })
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        .insert(ScreenSpaceAmbientOcclusionBundle::default())
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        .insert(TemporalAntiAliasBundle::default());
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    let material = materials.add(StandardMaterial {
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        base_color: Color::rgb(0.5, 0.5, 0.5),
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        perceptual_roughness: 1.0,
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        reflectance: 0.0,
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        ..default()
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    });
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    commands.spawn(PbrBundle {
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        mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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        material: material.clone(),
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        transform: Transform::from_xyz(0.0, 0.0, 1.0),
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        ..default()
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    });
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    commands.spawn(PbrBundle {
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        mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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        material: material.clone(),
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        transform: Transform::from_xyz(0.0, -1.0, 0.0),
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        ..default()
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    });
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    commands.spawn(PbrBundle {
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        mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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        material,
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        transform: Transform::from_xyz(1.0, 0.0, 0.0),
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        ..default()
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    });
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    commands.spawn((
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        PbrBundle {
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            mesh: meshes.add(Mesh::from(shape::UVSphere {
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                radius: 0.4,
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                sectors: 72,
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                stacks: 36,
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            })),
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            material: materials.add(StandardMaterial {
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                base_color: Color::rgb(0.4, 0.4, 0.4),
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                perceptual_roughness: 1.0,
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                reflectance: 0.0,
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                ..default()
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            }),
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            ..default()
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        },
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        SphereMarker,
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    ));
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    commands.spawn(DirectionalLightBundle {
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        directional_light: DirectionalLight {
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            shadows_enabled: true,
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            ..default()
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        },
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        transform: Transform::from_rotation(Quat::from_euler(
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            EulerRot::ZYX,
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            0.0,
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            PI * -0.15,
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            PI * -0.15,
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        )),
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        ..default()
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    });
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    commands.spawn(
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        TextBundle::from_section(
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            "",
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            TextStyle {
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                font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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                font_size: 26.0,
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                ..default()
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            },
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        )
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        .with_style(Style {
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            position_type: PositionType::Absolute,
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            bottom: Val::Px(10.0),
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            left: Val::Px(10.0),
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            ..default()
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        }),
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    );
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}
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fn update(
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    camera: Query<
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        (
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            Entity,
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            Option<&ScreenSpaceAmbientOcclusionSettings>,
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            Option<&TemporalJitter>,
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        ),
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        With<Camera>,
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    >,
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    mut text: Query<&mut Text>,
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    mut sphere: Query<&mut Transform, With<SphereMarker>>,
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    mut commands: Commands,
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    keycode: Res<Input<KeyCode>>,
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    time: Res<Time>,
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) {
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    let mut sphere = sphere.single_mut();
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    sphere.translation.y = (time.elapsed_seconds() / 1.7).sin() * 0.7;
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    let (camera_entity, ssao_settings, temporal_jitter) = camera.single();
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    let mut commands = commands.entity(camera_entity);
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    if keycode.just_pressed(KeyCode::Key1) {
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        commands.remove::<ScreenSpaceAmbientOcclusionSettings>();
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    }
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    if keycode.just_pressed(KeyCode::Key2) {
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        commands.insert(ScreenSpaceAmbientOcclusionSettings {
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            quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Low,
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        });
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    }
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    if keycode.just_pressed(KeyCode::Key3) {
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        commands.insert(ScreenSpaceAmbientOcclusionSettings {
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            quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Medium,
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        });
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    }
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    if keycode.just_pressed(KeyCode::Key4) {
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        commands.insert(ScreenSpaceAmbientOcclusionSettings {
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            quality_level: ScreenSpaceAmbientOcclusionQualityLevel::High,
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        });
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    }
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    if keycode.just_pressed(KeyCode::Key5) {
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        commands.insert(ScreenSpaceAmbientOcclusionSettings {
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            quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Ultra,
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        });
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    }
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    if keycode.just_pressed(KeyCode::Space) {
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        if temporal_jitter.is_some() {
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            commands.remove::<TemporalJitter>();
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        } else {
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            commands.insert(TemporalJitter::default());
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        }
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    }
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    let mut text = text.single_mut();
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    let text = &mut text.sections[0].value;
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    text.clear();
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    let (o, l, m, h, u) = match ssao_settings.map(|s| s.quality_level) {
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        None => ("*", "", "", "", ""),
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        Some(ScreenSpaceAmbientOcclusionQualityLevel::Low) => ("", "*", "", "", ""),
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        Some(ScreenSpaceAmbientOcclusionQualityLevel::Medium) => ("", "", "*", "", ""),
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        Some(ScreenSpaceAmbientOcclusionQualityLevel::High) => ("", "", "", "*", ""),
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        Some(ScreenSpaceAmbientOcclusionQualityLevel::Ultra) => ("", "", "", "", "*"),
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        _ => unreachable!(),
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    };
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    text.push_str("SSAO Quality:\n");
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    text.push_str(&format!("(1) {o}Off{o}\n"));
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    text.push_str(&format!("(2) {l}Low{l}\n"));
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    text.push_str(&format!("(3) {m}Medium{m}\n"));
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    text.push_str(&format!("(4) {h}High{h}\n"));
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    text.push_str(&format!("(5) {u}Ultra{u}\n\n"));
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    text.push_str("Temporal Antialiasing:\n");
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    text.push_str(match temporal_jitter {
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        Some(_) => "(Space) Enabled",
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        None => "(Space) Disabled",
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    });
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}
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#[derive(Component)]
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struct SphereMarker;
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