# Objective - Fixes #10133 ## Solution - Add a new example that focuses on using `Virtual` time ## Changelog ### Added - new `virtual_time` example ### Changed - moved `time` & `timers` examples to the new `examples/time` folder
		
			
				
	
	
		
			116 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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use std::io::{self, BufRead};
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use std::time::Duration;
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fn banner() {
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    println!("This example is meant to intuitively demonstrate how Time works in Bevy.");
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    println!();
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    println!("Time will be printed in three different schedules in the app:");
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    println!("- PreUpdate: real time is printed");
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    println!("- FixedUpdate: fixed time step time is printed, may be run zero or multiple times");
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    println!("- Update: virtual game time is printed");
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    println!();
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    println!("Max delta time is set to 5 seconds. Fixed timestep is set to 1 second.");
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    println!();
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}
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fn help() {
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    println!("The app reads commands line-by-line from standard input.");
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    println!();
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    println!("Commands:");
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    println!("  empty line: Run app.update() once on the Bevy App");
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    println!("  q: Quit the app.");
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    println!("  f: Set speed to fast, 2x");
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    println!("  n: Set speed to normal, 1x");
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    println!("  s: Set speed to slow, 0.5x");
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    println!("  p: Pause");
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    println!("  u: Unpause");
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}
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fn runner(mut app: App) {
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    banner();
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    help();
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    let stdin = io::stdin();
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    for line in stdin.lock().lines() {
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        if let Err(err) = line {
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            println!("read err: {:#}", err);
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            break;
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        }
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        match line.unwrap().as_str() {
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            "" => {
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                app.update();
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            }
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            "f" => {
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                println!("FAST: setting relative speed to 2x");
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                app.world
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                    .resource_mut::<Time<Virtual>>()
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                    .set_relative_speed(2.0);
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            }
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            "n" => {
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                println!("NORMAL: setting relative speed to 1x");
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                app.world
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                    .resource_mut::<Time<Virtual>>()
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                    .set_relative_speed(1.0);
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            }
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            "s" => {
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                println!("SLOW: setting relative speed to 0.5x");
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                app.world
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                    .resource_mut::<Time<Virtual>>()
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                    .set_relative_speed(0.5);
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            }
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            "p" => {
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                println!("PAUSE: pausing virtual clock");
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                app.world.resource_mut::<Time<Virtual>>().pause();
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            }
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            "u" => {
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                println!("UNPAUSE: resuming virtual clock");
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                app.world.resource_mut::<Time<Virtual>>().unpause();
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            }
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            "q" => {
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                println!("QUITTING!");
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                break;
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            }
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            _ => {
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                help();
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            }
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        }
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    }
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}
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fn print_real_time(time: Res<Time<Real>>) {
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    println!(
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        "PreUpdate: this is real time clock, delta is {:?} and elapsed is {:?}",
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        time.delta(),
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        time.elapsed()
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    );
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}
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fn print_fixed_time(time: Res<Time>) {
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    println!(
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        "FixedUpdate: this is generic time clock inside fixed, delta is {:?} and elapsed is {:?}",
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        time.delta(),
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        time.elapsed()
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    );
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}
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fn print_time(time: Res<Time>) {
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    println!(
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        "Update: this is generic time clock, delta is {:?} and elapsed is {:?}",
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        time.delta(),
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        time.elapsed()
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    );
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}
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fn main() {
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    App::new()
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        .add_plugins(MinimalPlugins)
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        .insert_resource(Time::<Virtual>::from_max_delta(Duration::from_secs(5)))
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        .insert_resource(Time::<Fixed>::from_duration(Duration::from_secs(1)))
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        .add_systems(PreUpdate, print_real_time)
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        .add_systems(FixedUpdate, print_fixed_time)
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        .add_systems(Update, print_time)
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        .set_runner(runner)
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        .run();
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}
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