![]() # Objective Fixes #17945 ## Solution Check if the view being extracted has OIT enabled and incorporate the associated bit into the mesh pipeline key. I basically have no idea what's going on in the renderer, so let me know if I missed something, which is extraordinarily possible. ## Testing I modified the `order_independent_transparency` example to put everything on the default render layer and render a gizmo at the origin. Previously, this would cause the application to panic. |
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README.md |