![]() # Objective - Related to #19024 ## Solution - Use the new `load_shader_library` macro for the shader libraries and `embedded_asset`/`load_embedded_asset` for the "shader binaries" in `bevy_gizmos`. ## Testing - `2d_gizmos` example still works. - `3d_gizmos` example still works. P.S. I don't think this needs a migration guide. Technically users could be using the `pub` weak handles, but there's no actual good use for them, so omitting it seems fine. Alternatively, we could mix this in with the migration guide notes for #19137. |
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README.md |