 7989cb2650
			
		
	
	
		7989cb2650
		
	
	
	
	
		
			
			# Objective - Make `Time` API more consistent. - Support time accel/decel/pause. ## Solution This is just the `Time` half of #3002. I was told that part isn't controversial. - Give the "delta time" and "total elapsed time" methods `f32`, `f64`, and `Duration` variants with consistent naming. - Implement accelerating / decelerating the passage of time. - Implement stopping time. --- ## Changelog - Changed `time_since_startup` to `elapsed` because `time.time_*` is just silly. - Added `relative_speed` and `set_relative_speed` methods. - Added `is_paused`, `pause`, `unpause` , and methods. (I'd prefer `resume`, but `unpause` matches `Timer` API.) - Added `raw_*` variants of the "delta time" and "total elapsed time" methods. - Added `first_update` method because there's a non-zero duration between startup and the first update. ## Migration Guide - `time.time_since_startup()` -> `time.elapsed()` - `time.seconds_since_startup()` -> `time.elapsed_seconds_f64()` - `time.seconds_since_startup_wrapped_f32()` -> `time.elapsed_seconds_wrapped()` If you aren't sure which to use, most systems should continue to use "scaled" time (e.g. `time.delta_seconds()`). The realtime "unscaled" time measurements (e.g. `time.raw_delta_seconds()`) are mostly for debugging and profiling.
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to create systems that run every fixed timestep, rather than every tick.
 | |
| 
 | |
| use bevy::{
 | |
|     prelude::*,
 | |
|     time::{FixedTimestep, FixedTimesteps},
 | |
| };
 | |
| 
 | |
| const LABEL: &str = "my_fixed_timestep";
 | |
| 
 | |
| #[derive(Debug, Hash, PartialEq, Eq, Clone, StageLabel)]
 | |
| struct FixedUpdateStage;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         // this system will run once every update (it should match your screen's refresh rate)
 | |
|         .add_system(frame_update)
 | |
|         // add a new stage that runs twice a second
 | |
|         .add_stage_after(
 | |
|             CoreStage::Update,
 | |
|             FixedUpdateStage,
 | |
|             SystemStage::parallel()
 | |
|                 .with_run_criteria(
 | |
|                     FixedTimestep::step(0.5)
 | |
|                         // labels are optional. they provide a way to access the current
 | |
|                         // FixedTimestep state from within a system
 | |
|                         .with_label(LABEL),
 | |
|                 )
 | |
|                 .with_system(fixed_update),
 | |
|         )
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn frame_update(mut last_time: Local<f32>, time: Res<Time>) {
 | |
|     info!(
 | |
|         "time since last frame_update: {}",
 | |
|         time.raw_elapsed_seconds() - *last_time
 | |
|     );
 | |
|     *last_time = time.raw_elapsed_seconds();
 | |
| }
 | |
| 
 | |
| fn fixed_update(mut last_time: Local<f32>, time: Res<Time>, fixed_timesteps: Res<FixedTimesteps>) {
 | |
|     info!(
 | |
|         "time since last fixed_update: {}\n",
 | |
|         time.raw_elapsed_seconds() - *last_time
 | |
|     );
 | |
| 
 | |
|     let state = fixed_timesteps.get(LABEL).unwrap();
 | |
| 
 | |
|     info!("fixed timestep: {}\n", 0.5);
 | |
|     info!(
 | |
|         "time accrued toward next fixed_update: {}\n",
 | |
|         state.accumulator()
 | |
|     );
 | |
|     info!(
 | |
|         "time accrued toward next fixed_update (% of timestep): {}",
 | |
|         state.overstep_percentage()
 | |
|     );
 | |
|     *last_time = time.raw_elapsed_seconds();
 | |
| }
 |