Takes the first two commits from #15375 and adds suggestions from this comment: https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300 See #15375 for more reasoning/motivation. ## Rebasing (rerunning) ```rust git switch simpler-lint-fixes git reset --hard main cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "rustfmt" cargo clippy --workspace --all-targets --all-features --fix cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "clippy" git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887 ```
		
			
				
	
	
		
			122 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! An example that illustrates how Time is handled in ECS.
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use bevy::{app::AppExit, prelude::*};
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use std::{
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    io::{self, BufRead},
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    time::Duration,
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};
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fn banner() {
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    println!("This example is meant to intuitively demonstrate how Time works in Bevy.");
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    println!();
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    println!("Time will be printed in three different schedules in the app:");
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    println!("- PreUpdate: real time is printed");
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    println!("- FixedUpdate: fixed time step time is printed, may be run zero or multiple times");
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    println!("- Update: virtual game time is printed");
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    println!();
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    println!("Max delta time is set to 5 seconds. Fixed timestep is set to 1 second.");
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    println!();
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}
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fn help() {
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    println!("The app reads commands line-by-line from standard input.");
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    println!();
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    println!("Commands:");
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    println!("  empty line: Run app.update() once on the Bevy App");
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    println!("  q: Quit the app.");
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    println!("  f: Set speed to fast, 2x");
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    println!("  n: Set speed to normal, 1x");
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    println!("  s: Set speed to slow, 0.5x");
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    println!("  p: Pause");
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    println!("  u: Unpause");
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}
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fn runner(mut app: App) -> AppExit {
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    banner();
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    help();
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    let stdin = io::stdin();
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    for line in stdin.lock().lines() {
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        if let Err(err) = line {
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            println!("read err: {err:#}");
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            break;
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        }
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        match line.unwrap().as_str() {
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            "" => {
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                app.update();
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            }
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            "f" => {
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                println!("FAST: setting relative speed to 2x");
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                app.world_mut()
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                    .resource_mut::<Time<Virtual>>()
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                    .set_relative_speed(2.0);
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            }
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            "n" => {
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                println!("NORMAL: setting relative speed to 1x");
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                app.world_mut()
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                    .resource_mut::<Time<Virtual>>()
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                    .set_relative_speed(1.0);
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            }
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            "s" => {
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                println!("SLOW: setting relative speed to 0.5x");
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                app.world_mut()
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                    .resource_mut::<Time<Virtual>>()
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                    .set_relative_speed(0.5);
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            }
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            "p" => {
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                println!("PAUSE: pausing virtual clock");
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                app.world_mut().resource_mut::<Time<Virtual>>().pause();
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            }
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            "u" => {
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                println!("UNPAUSE: resuming virtual clock");
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                app.world_mut().resource_mut::<Time<Virtual>>().unpause();
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            }
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            "q" => {
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                println!("QUITTING!");
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                break;
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            }
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            _ => {
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                help();
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            }
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        }
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    }
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    AppExit::Success
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}
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fn print_real_time(time: Res<Time<Real>>) {
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    println!(
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        "PreUpdate: this is real time clock, delta is {:?} and elapsed is {:?}",
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        time.delta(),
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        time.elapsed()
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    );
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}
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fn print_fixed_time(time: Res<Time>) {
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    println!(
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        "FixedUpdate: this is generic time clock inside fixed, delta is {:?} and elapsed is {:?}",
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        time.delta(),
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        time.elapsed()
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    );
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}
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fn print_time(time: Res<Time>) {
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    println!(
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        "Update: this is generic time clock, delta is {:?} and elapsed is {:?}",
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        time.delta(),
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        time.elapsed()
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    );
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}
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fn main() {
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    App::new()
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        .add_plugins(MinimalPlugins)
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        .insert_resource(Time::<Virtual>::from_max_delta(Duration::from_secs(5)))
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        .insert_resource(Time::<Fixed>::from_duration(Duration::from_secs(1)))
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        .add_systems(PreUpdate, print_real_time)
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        .add_systems(FixedUpdate, print_fixed_time)
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        .add_systems(Update, print_time)
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        .set_runner(runner)
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        .run();
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}
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