# Objective Align `UiImage` with the new `XNode` naming convention. ## Solution - Rename `UiImage` to `ImageNode` - Rename `UiImageSize` to `ImageNodeSize` --- ## Migration Guide Before: ```rust commands.spawn(UiImage::new(image)); ```` After: ```rust commands.spawn(ImageNode::new(image)); ```
		
			
				
	
	
		
			99 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates how to create buttons with their textures sliced
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//! and kept in proportion instead of being stretched by the button dimensions
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use bevy::{
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    color::palettes::css::{GOLD, ORANGE},
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    prelude::*,
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    ui::widget::NodeImageMode,
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    winit::WinitSettings,
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};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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        .insert_resource(WinitSettings::desktop_app())
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        .add_systems(Startup, setup)
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        .add_systems(Update, button_system)
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        .run();
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}
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fn button_system(
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    mut interaction_query: Query<
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        (&Interaction, &Children, &mut ImageNode),
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        (Changed<Interaction>, With<Button>),
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    >,
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    mut text_query: Query<&mut Text>,
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) {
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    for (interaction, children, mut image) in &mut interaction_query {
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        let mut text = text_query.get_mut(children[0]).unwrap();
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        match *interaction {
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            Interaction::Pressed => {
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                **text = "Press".to_string();
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                image.color = GOLD.into();
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            }
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            Interaction::Hovered => {
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                **text = "Hover".to_string();
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                image.color = ORANGE.into();
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            }
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            Interaction::None => {
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                **text = "Button".to_string();
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                image.color = Color::WHITE;
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            }
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        }
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    }
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    let image = asset_server.load("textures/fantasy_ui_borders/panel-border-010.png");
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    let slicer = TextureSlicer {
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        border: BorderRect::square(22.0),
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        center_scale_mode: SliceScaleMode::Stretch,
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        sides_scale_mode: SliceScaleMode::Stretch,
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        max_corner_scale: 1.0,
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    };
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    // ui camera
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    commands.spawn(Camera2d);
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    commands
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        .spawn(Node {
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            width: Val::Percent(100.0),
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            height: Val::Percent(100.0),
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            align_items: AlignItems::Center,
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            justify_content: JustifyContent::Center,
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            ..default()
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        })
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        .with_children(|parent| {
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            for [w, h] in [[150.0, 150.0], [300.0, 150.0], [150.0, 300.0]] {
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                parent
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                    .spawn((
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                        Button,
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                        ImageNode {
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                            image: image.clone(),
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                            image_mode: NodeImageMode::Sliced(slicer.clone()),
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                            ..default()
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                        },
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                        Node {
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                            width: Val::Px(w),
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                            height: Val::Px(h),
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                            // horizontally center child text
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                            justify_content: JustifyContent::Center,
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                            // vertically center child text
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                            align_items: AlignItems::Center,
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                            margin: UiRect::all(Val::Px(20.0)),
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                            ..default()
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                        },
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                    ))
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                    .with_child((
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                        Text::new("Button"),
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                        TextFont {
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                            font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                            font_size: 33.0,
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                            ..default()
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                        },
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                        TextColor(Color::srgb(0.9, 0.9, 0.9)),
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                    ));
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            }
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        });
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}
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