bevy/crates
Joe Buehler d16d216083
Add support for returning all Component and values to query method in the Bevy Remote Protocol (#19857)
# Objective

We should have an API with filtering to allow BRP clients to retrieve
all relevant data from the world state. Currently working on adding
examples - but reviews are appreciated! Still semi-WIP while I get my
head around bevy’s reflection and implementation :)

## Solution

This change adds support to query all entities in the world, and returns
all of their Reflected Components with corresponding values. For custom
`Components` it's important to still implement `Reflect` so that this
endpoint returns these. This will be useful for the
`bevy_entity_inspector` so that we can easily get the current world
state. We have modified the existing query API
so that clients can now pass in an empty `components[]` on the JSON
request.

## Testing

Updated example to showcase how to use the new endpoint to get all data:
```rust
/// Create a query_all request to send to the remote Bevy app.
/// This request will return all entities in the app, their components, and their
/// component values.
fn run_query_all_components_and_entities(url: String) -> Result<(), anyhow::Error> {
    let query_all_req = BrpRequest {
        jsonrpc: String::from("2.0"),
        method: String::from(BRP_QUERY_METHOD),
        id: Some(serde_json::to_value(1)?),
        params: None,
    };
    println!("query_all req: {:#?}", query_all_req);
    let query_all_res = ureq::post(&url)
        .send_json(query_all_req)?
        .body_mut()
        .read_json::<serde_json::Value>()?;
    println!("{query_all_res:#}");
    Ok(())
}
```

---

## Showcase
In the `client.rs` example, we can clearly see (assuming the `server.rs`
is running) a query hit for all entities and components:
```text
query_all req: BrpRequest {
    jsonrpc: "2.0",
    method: "bevy/query",
    id: Some(
        Number(1),
    ),
    params: Some(
        Object {
            "data": Object {
                "components": Array [],
                "has": Array [],
                "option": Array [],
            },
            "filter": Object {
                "with": Array [],
                "without": Array [],
            },
            "strict": Bool(false),
        },
    ),
}
```

And in the massive response:
```text
.....
{
      "components": {
        "bevy_window::monitor::Monitor": {
          "name": "\\\\.\\DISPLAY1",
          "physical_height": 1080,
          "physical_position": [
            -1920,
            0
          ],
          "physical_width": 1920,
          "refresh_rate_millihertz": 240000,
          "scale_factor": 1.25,
          "video_modes": [
            {
              "bit_depth": 32,
              "physical_size": [
                1920,
                1080
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1680,
                1050
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1600,
                900
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1440,
                900
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1400,
                1050
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1366,
                768
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1360,
                768
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1280,
                1024
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1280,
                960
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1280,
                800
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1280,
                768
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1280,
                720
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1280,
                600
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1152,
                864
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                1024,
                768
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                800,
                600
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                640,
                480
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                640,
                400
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                512,
                384
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                400,
                300
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                320,
                240
              ],
              "refresh_rate_millihertz": 240000
            },
            {
              "bit_depth": 32,
              "physical_size": [
                320,
                200
              ],
              "refresh_rate_millihertz": 240000
            }
          ]
        }
      },
      "entity": 4294967267
    },
....
```

What's also really cool about this and `bevy_reflect` is that we also
get custom components returned as well (see below for `"server::Cube":
1.0` as the custom reflected struct specified in `server.rs`:

```text
{
      "components": {
        "bevy_render::primitives::Aabb": {
          "center": [
            0.0,
            0.0,
            0.0
          ],
          "half_extents": [
            0.5,
            0.5,
            0.5
          ]
        },
        "bevy_render::view::visibility::InheritedVisibility": true,
        "bevy_render::view::visibility::ViewVisibility": true,
        "bevy_render::view::visibility::Visibility": "Inherited",
        "bevy_transform::components::global_transform::GlobalTransform": [
          1.0,
          0.0,
          0.0,
          0.0,
          1.0,
          0.0,
          0.0,
          0.0,
          1.0,
          0.0,
          2.4572744369506836,
          0.0
        ],
        "bevy_transform::components::transform::Transform": {
          "rotation": [
            0.0,
            0.0,
            0.0,
            1.0
          ],
          "scale": [
            1.0,
            1.0,
            1.0
          ],
          "translation": [
            0.0,
            2.4572744369506836,
            0.0
          ]
        },
        "bevy_transform::components::transform::TransformTreeChanged": null,
        "server::Cube": 1.0
      },
```

---------

Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2025-07-03 18:51:32 +00:00
..
bevy_a11y Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_animation Prevent AnimationGraph from serializing AssetIds. (#19615) 2025-06-30 22:26:05 +00:00
bevy_anti_aliasing Use RenderStartup in bevy_anti_aliasing. (#19897) 2025-07-02 22:38:44 +00:00
bevy_app Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_asset Add test that repros #11111 (different loader settings produce same asset) (#19094) 2025-07-02 22:39:04 +00:00
bevy_audio Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_color Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
bevy_core_pipeline Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
bevy_core_widgets Newtyped ScrollPosition (#19881) 2025-07-01 17:41:48 +00:00
bevy_derive Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_dev_tools Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_diagnostic updating: very very minorly (#19827) 2025-06-26 21:48:20 +00:00
bevy_dylib Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_ecs Use SlotMaps to store systems and system sets in Schedules (#19352) 2025-07-03 18:50:54 +00:00
bevy_encase_derive Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_feathers Feathers toggle switches. (#19928) 2025-07-03 01:09:31 +00:00
bevy_gilrs Add newlines before impl blocks (#19746) 2025-06-22 23:07:02 +00:00
bevy_gizmos Use RenderStartup in bevy_gizmos. (#19898) 2025-07-02 20:38:37 +00:00
bevy_gltf Nudge users into migrating to new default glTF coordinate conversion (#19816) 2025-06-28 18:35:41 +00:00
bevy_image optimize ktx2 level data concatenation (#19845) 2025-06-29 21:59:56 +00:00
bevy_input bevy_input: build warnings without bevy_reflect (#19862) 2025-06-29 17:13:43 +00:00
bevy_input_focus Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_internal Light Textures (#18031) 2025-06-30 21:56:17 +00:00
bevy_log Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_macro_utils Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_math Add unit structs for each ease function (#18739) 2025-07-02 19:18:20 +00:00
bevy_mesh Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
bevy_mikktspace Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_pbr fix skin uniform buffer size (#19888) 2025-07-02 20:06:27 +00:00
bevy_picking Upstream raycasting UVs (#19791) 2025-06-24 18:10:59 +00:00
bevy_platform bevy_platform: clippy without default features (#19860) 2025-06-29 17:12:57 +00:00
bevy_ptr Add newlines before impl blocks (#19746) 2025-06-22 23:07:02 +00:00
bevy_reflect bevy_reflect: streamline generated FromReflect::from_reflect (#19906) 2025-07-02 14:59:20 +00:00
bevy_remote Add support for returning all Component and values to query method in the Bevy Remote Protocol (#19857) 2025-07-03 18:51:32 +00:00
bevy_render spec_v2: minor revisions (#19923) 2025-07-03 17:49:04 +00:00
bevy_scene Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_solari Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
bevy_sprite Fixing sprite pixel space point computation for sprites with zero custom_size (#19907) 2025-07-03 17:43:32 +00:00
bevy_state Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_tasks Update derive_more requirement from 1 to 2 (#19671) 2025-06-24 11:13:04 +00:00
bevy_text Replace Handle::Weak with Handle::Uuid. (#19896) 2025-07-02 14:40:35 +00:00
bevy_time Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_transform Update derive_more requirement from 1 to 2 (#19671) 2025-06-24 11:13:04 +00:00
bevy_ui Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
bevy_utils bevy_utils: clippy without debug feature enabled (#19861) 2025-06-29 17:13:27 +00:00
bevy_window bevy_window: fix compilation without default features (#19870) 2025-06-30 20:51:52 +00:00
bevy_winit bevy_winit: fix compile and clippy on wasm (#19869) 2025-06-29 21:30:28 +00:00