bevy/crates/bevy_pbr/src/render
Trashtalk217 d1bd46d45e
Deprecate get_or_spawn (#15652)
# Objective

After merging retained rendering world #15320, we now have a good way of
creating a link between worlds (*HIYAA intensifies*). This means that
`get_or_spawn` is no longer necessary for that function. Entity should
be opaque as the warning above `get_or_spawn` says. This is also part of
#15459.

I'm deprecating `get_or_spawn_batch` in a different PR in order to keep
the PR small in size.

## Solution

Deprecate `get_or_spawn` and replace it with `get_entity` in most
contexts. If it's possible to query `&RenderEntity`, then the entity is
synced and `render_entity.id()` is initialized in the render world.

## Migration Guide

If you are given an `Entity` and you want to do something with it, use
`Commands.entity(...)` or `World.entity(...)`. If instead you want to
spawn something use `Commands.spawn(...)` or `World.spawn(...)`. If you
are not sure if an entity exists, you can always use `get_entity` and
match on the `Option<...>` that is returned.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-10-07 16:08:22 +00:00
..
clustered_forward.wgsl Fix incorrect function calls to hsv_to_rgb in render debug code. (#14260) 2024-07-22 18:25:54 +00:00
fog.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
fog.wgsl
forward_io.wgsl
gpu_preprocess.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
light.rs Deprecate get_or_spawn (#15652) 2024-10-07 16:08:22 +00:00
mesh_bindings.rs simplify std::mem references (#15315) 2024-09-19 21:28:16 +00:00
mesh_bindings.wgsl
mesh_functions.wgsl Fix meshlet vertex attribute interpolation (#13775) 2024-06-10 20:18:43 +00:00
mesh_preprocess.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mesh_types.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mesh_view_bindings.rs Added visibility bitmask as an alternative SSAO method (#13454) 2024-10-02 13:43:35 +00:00
mesh_view_bindings.wgsl Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
mesh_view_types.wgsl Implement volumetric fog support for both point lights and spotlights (#15361) 2024-09-29 21:30:53 +00:00
mesh.rs Fix deferred rendering (#15656) 2024-10-04 22:51:23 +00:00
mesh.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mod.rs Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
morph.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
morph.wgsl Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
parallax_mapping.wgsl Fix a few "repeated word" typos (#13955) 2024-06-20 21:35:20 +00:00
pbr_ambient.wgsl
pbr_bindings.wgsl Added feature switch to default Standard Material's new anisotropy texture to off (#14048) 2024-07-02 18:02:05 +00:00
pbr_fragment.wgsl Added visibility bitmask as an alternative SSAO method (#13454) 2024-10-02 13:43:35 +00:00
pbr_functions.wgsl Meshlet screenspace-derived tangents (#15084) 2024-09-29 18:39:25 +00:00
pbr_lighting.wgsl Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
pbr_prepass_functions.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
pbr_prepass.wgsl Meshlet screenspace-derived tangents (#15084) 2024-09-29 18:39:25 +00:00
pbr_transmission.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
pbr_types.wgsl Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
pbr.wgsl
rgb9e5.wgsl
shadow_sampling.wgsl Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
shadows.wgsl Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
skin.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
skinning.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
utils.wgsl
view_transformations.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
wireframe.wgsl