bevy/crates/bevy_sprite/src
vero 4a23dc4216
Split out bevy_mesh from bevy_render (#15666)
# Objective

- bevy_render is gargantuan

## Solution

- Split out bevy_mesh

## Testing

- Ran some examples, everything looks fine

## Migration Guide

`bevy_render::mesh::morph::inherit_weights` is now
`bevy_render::mesh::inherit_weights`

if you were using `Mesh::compute_aabb`, you will need to `use
bevy_render::mesh::MeshAabb;` now

---------

Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-10-06 14:18:11 +00:00
..
mesh2d Revert "Have EntityCommands methods consume self for easier chaining" (#15523) 2024-10-02 12:47:26 +00:00
render The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
texture_slice use precomputed border values (#15163) 2024-09-26 23:10:35 +00:00
bundle.rs The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
dynamic_texture_atlas_builder.rs Uncouple DynamicTextureAtlasBuilder from assets (#13717) 2024-06-08 12:38:03 +00:00
lib.rs Split out bevy_mesh from bevy_render (#15666) 2024-10-06 14:18:11 +00:00
picking_backend.rs Fix bevy_picking sprite backend panic in out of bounds atlas index (#15202) 2024-09-30 17:03:31 +00:00
sprite.rs Cleanup legacy code from bevy_sprite (#15304) 2024-09-19 16:06:09 +00:00
texture_atlas_builder.rs Split TextureAtlasSources out of TextureAtlasLayout and make TextureAtlasLayout serializable (#15344) 2024-09-30 17:11:56 +00:00
texture_atlas.rs Split TextureAtlasSources out of TextureAtlasLayout and make TextureAtlasLayout serializable (#15344) 2024-09-30 17:11:56 +00:00