![]() # Objective - bevy_render is gargantuan ## Solution - Split out bevy_mesh ## Testing - Ran some examples, everything looks fine ## Migration Guide `bevy_render::mesh::morph::inherit_weights` is now `bevy_render::mesh::inherit_weights` if you were using `Mesh::compute_aabb`, you will need to `use bevy_render::mesh::MeshAabb;` now --------- Co-authored-by: Joona Aalto <jondolf.dev@gmail.com> |
||
---|---|---|
.. | ||
mesh2d | ||
render | ||
texture_slice | ||
bundle.rs | ||
dynamic_texture_atlas_builder.rs | ||
lib.rs | ||
picking_backend.rs | ||
sprite.rs | ||
texture_atlas_builder.rs | ||
texture_atlas.rs |