..
atmosphere
rename GlobalTransform::compute_matrix to to_matrix ( #19643 )
2025-06-17 18:37:26 +00:00
cluster
rename GlobalTransform::compute_matrix to to_matrix ( #19643 )
2025-06-17 18:37:26 +00:00
decal
Fix incorrect description of ClusteredDecal ( #19630 )
2025-06-13 19:31:09 +00:00
deferred
Add SkipDeferredLighting component ( #19628 )
2025-06-15 16:30:08 +00:00
light
rename GlobalTransform::compute_matrix to to_matrix ( #19643 )
2025-06-17 18:37:26 +00:00
light_probe
rename GlobalTransform::compute_matrix to to_matrix ( #19643 )
2025-06-17 18:37:26 +00:00
lightmap
Component lifecycle reorganization and documentation ( #19543 )
2025-06-10 00:59:16 +00:00
meshlet
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
prepass
rename GlobalTransform::compute_matrix to to_matrix ( #19643 )
2025-06-17 18:37:26 +00:00
render
Let query items borrow from query state to avoid needing to clone ( #15396 )
2025-06-16 21:05:41 +00:00
ssao
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00
ssr
Let query items borrow from query state to avoid needing to clone ( #15396 )
2025-06-16 21:05:41 +00:00
volumetric_fog
rename GlobalTransform::compute_matrix to to_matrix ( #19643 )
2025-06-17 18:37:26 +00:00
components.rs
reexport entity set collections in entity module ( #18413 )
2025-03-30 03:51:14 +00:00
extended_material.rs
Rename bevy_platform_support to bevy_platform ( #18813 )
2025-04-11 23:13:28 +00:00
fog.rs
bevy_reflect: Add clone registrations project-wide ( #18307 )
2025-03-17 18:32:35 +00:00
lib.rs
bevyengine.org -> bevy.org ( #19503 )
2025-06-05 23:09:28 +00:00
material_bind_groups.rs
Fixed memory leak in bindless material ( #19041 )
2025-05-30 19:36:56 +00:00
material.rs
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
mesh_material.rs
bevy_reflect: Add clone registrations project-wide ( #18307 )
2025-03-17 18:32:35 +00:00
parallax.rs
bevy_reflect: Add clone registrations project-wide ( #18307 )
2025-03-17 18:32:35 +00:00
pbr_material.rs
Use embedded_asset to load PBR shaders ( #19137 )
2025-05-16 05:47:34 +00:00
wireframe.rs
Let query items borrow from query state to avoid needing to clone ( #15396 )
2025-06-16 21:05:41 +00:00