24 lines
		
	
	
		
			361 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			361 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| 
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| uniform float d;
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| uniform vec4 bigColor, smallColor;
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| uniform vec4 otherColor;
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| 
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| varying float c;
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| varying vec4 BaseColor;
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| 
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| void main()
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| {
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|     vec4 color = BaseColor;
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|     vec4 color2;
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| 
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|     color2 = otherColor;
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| 
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|     if (c > d)
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|         color += bigColor;
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|     else
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|         color += smallColor;
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| 
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|     gl_FragColor = color * color2;
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| }
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