22 lines
		
	
	
		
			295 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			295 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| struct PS_IN 
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| { 
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|     float4 pos : SV_Position; 
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| }; 
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| 
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| struct GS_OUT
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| { 
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|     float4 pos : SV_Position; 
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| };
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| 
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| [maxvertexcount(3)] 
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| void main(triangle PS_IN i[3], inout TriangleStream <GS_OUT> ts)
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| {
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|     GS_OUT o;
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| 
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|     for (int x=0; x<3; ++x) {
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|         o.pos = i[x].pos;
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|         ts.Append(o);
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|     }
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| }
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