40 lines
		
	
	
		
			316 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			316 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #line 300
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| 
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| #line 2
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| #line __LINE__ + 3
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| #line __FILE__ + 2
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| #line __FILE__ * __LINE__
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| #define X 4
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| #line X
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| #undef X
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| #define X(y) y + 3 + 2
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| #line X(3)
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| 
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| void main() {
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|   gl_Position = vec4(__LINE__);
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| }
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| 
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| #line X(3) 4
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| 
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| #define Z(y, q) \
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|   y*q*2 q
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| 
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| #line Z(2, 3)
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| 
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| #line 1
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| 
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