14 lines
		
	
	
		
			168 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			168 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 440
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| 
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| uniform sampler smp;
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| uniform texture2D tex;
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| 
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| in vec2 coord;
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| 
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| out vec4 color;
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| 
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| void main()
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| {
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|   color = texture(sampler2D(tex, smp), coord);
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| }
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