35 lines
		
	
	
		
			319 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			319 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| 
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| uniform vec4 bigColor;
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| varying vec4 BaseColor;
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| uniform float d;
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| 
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| float bar = 2.0;
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| 
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| void foo()
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| {
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|     bar++;
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| 
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| 	return;
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| }
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| 
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| void foo2()
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| {
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|     bar++;
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| }
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| 
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| void main()
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| {
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| 	vec4 outColor = bigColor;
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| 
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| 	foo();
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| 
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| 	foo2();
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| 
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| 	outColor.x += bar;
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| 
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|     gl_FragColor = outColor;
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| 
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| 	return;
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| }
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