bevy/crates
andriyDev d2debf2cc9 Fix sprite picking backend not considering the viewport of the camera. (#16386)
# Objective

- When picking sprites, the pointer is offset from the mouse, causing
you to pick sprites you're not mousing over!

## Solution

- Shift over the cursor by the minimum of the viewport.

## Testing

- I was already using the bevy_mod_picking PR for my project, so it
seems to work!
- I tested this on the sprite_example (making the camera only render to
part of the viewport), and it also works there.

## Notes

- This is just https://github.com/aevyrie/bevy_mod_picking/pull/365 but
in Bevy form.
- We don't need to renormalize the viewport in any way since the
viewport is specified in pixels, so all that matters is that the origin
is correct.

Co-authored-by: johanhelsing <johanhelsing@gmail.com>
2024-11-16 15:31:38 +01:00
..
bevy_a11y Remove accesskit re-export from bevy_a11y (#16257) 2024-11-11 22:14:07 +01:00
bevy_animation Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
bevy_app Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_asset Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_audio AudioPlayer::new() (#16287) 2024-11-11 22:08:10 +01:00
bevy_color Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_core Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_core_pipeline Fix missing import (#16337) 2024-11-11 22:18:05 +01:00
bevy_derive Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_dev_tools Fix not being able to run bevy_ui tests (#16358) 2024-11-12 08:47:27 +01:00
bevy_diagnostic Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_dylib Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_ecs Use the fully qualified name for Component in the require attribute (#16378) 2024-11-16 15:30:16 +01:00
bevy_encase_derive Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_gilrs Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_gizmos Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
bevy_gltf Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
bevy_hierarchy Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_image Don't reëxport bevy_image from bevy_render (#16163) 2024-11-11 22:16:38 +01:00
bevy_input Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_internal Make PCSS experimental (#16382) 2024-11-16 15:31:38 +01:00
bevy_log Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_macro_utils Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_math Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
bevy_mesh Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_mikktspace Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_pbr Make PCSS experimental (#16382) 2024-11-16 15:31:38 +01:00
bevy_picking Fix typos in bevy_picking module docs (#16265) 2024-11-11 22:08:10 +01:00
bevy_ptr Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_reflect Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_remote Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_render UI anti-aliasing fix (#16181) 2024-11-16 15:31:03 +01:00
bevy_scene Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_sprite Fix sprite picking backend not considering the viewport of the camera. (#16386) 2024-11-16 15:31:38 +01:00
bevy_state Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_tasks Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_text Text2d scalefactor change detection fix (#16264) 2024-11-16 15:30:16 +01:00
bevy_time Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_transform Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_ui UI anti-aliasing fix (#16181) 2024-11-16 15:31:03 +01:00
bevy_utils Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_window Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_winit Remove accesskit re-export from bevy_a11y (#16257) 2024-11-11 22:14:07 +01:00