..
.gitkeep
anchor_is_removed_from_sprite.md
Fix Anchor component inconsistancies ( #18393 )
2025-05-21 15:32:04 +00:00
entity_representation.md
Make entity generation a new type and remove identifier ( #19121 )
2025-05-08 04:03:05 +00:00
generic-option-parameter.md
Generic SystemParam impls for Option and Result ( #18766 )
2025-05-07 18:20:08 +00:00
log-diagnostics-hash-set.md
Expose LogDiagnosticsState ( #19323 )
2025-05-23 20:56:36 +00:00
merge_observerState_observer_single_component.md
Merge ObserverState and Observer into single component ( #18728 )
2025-05-06 00:12:27 +00:00
observers_may_not_be_exclusive.md
Prevent exclusive systems from being used as observers ( #19033 )
2025-05-05 17:46:25 +00:00
overflowclipbox_default_is_now_paddingbox.md
per-world-error-handler.md
Per world error handler ( #18810 )
2025-05-19 01:35:07 +00:00
picking_location_not_component.md
fix(picking): Location is not a Component anymore. ( #19306 )
2025-05-22 01:33:01 +00:00
remove_archetypecomponentid.md
Stop using ArchetypeComponentId in the executor ( #16885 )
2025-05-05 22:52:44 +00:00
remove_deprecated_batch_spawning.md
Remove insert_or_spawn function family ( #18148 )
2025-05-05 23:14:32 +00:00
rename_condition.md
Rename Condition to SystemCondition` ( #19328 )
2025-05-22 15:50:19 +00:00
rename_spawn_gltf_material_name.md
Use material name for mesh entity's Name when available ( #19287 )
2025-05-20 14:45:04 +00:00
rename_StateScoped.md
Rename StateScoped to DespawnOnExitState and add DespawnOnEnterState ( #18818 )
2025-05-06 00:37:04 +00:00
simple_executor_going_away.md
deprecate SimpleExecutor ( #18753 )
2025-05-06 00:21:57 +00:00
system_set_naming_convention.md
Adopt consistent FooSystems naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00