# Objective - Revert #4410 - `Input<T>.clear()` is the method call at the end of each frame for inputs. Clearing `pressed` in it mean that checking if a key is pressed will always return false |
||
|---|---|---|
| .. | ||
| axis.rs | ||
| gamepad.rs | ||
| input.rs | ||
| keyboard.rs | ||
| lib.rs | ||
| mouse.rs | ||
| system.rs | ||
| touch.rs | ||