![]() # Objective - Revert #4410 - `Input<T>.clear()` is the method call at the end of each frame for inputs. Clearing `pressed` in it mean that checking if a key is pressed will always return false |
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axis.rs | ||
gamepad.rs | ||
input.rs | ||
keyboard.rs | ||
lib.rs | ||
mouse.rs | ||
system.rs | ||
touch.rs |