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			# Objective - Fix adding `#![allow(clippy::type_complexity)]` everywhere. like #9796 ## Solution - Use the new [lints] table that will land in 1.74 (https://doc.rust-lang.org/nightly/cargo/reference/unstable.html#lints) - inherit lint to the workspace, crates and examples. ``` [lints] workspace = true ``` ## Changelog - Bump rust version to 1.74 - Enable lints table for the workspace ```toml [workspace.lints.clippy] type_complexity = "allow" ``` - Allow type complexity for all crates and examples ```toml [lints] workspace = true ``` --------- Co-authored-by: Martín Maita <47983254+mnmaita@users.noreply.github.com>
		
			
				
	
	
		
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			26 lines
		
	
	
		
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| [package]
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| name = "bevy_gilrs"
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| version = "0.12.0"
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| edition = "2021"
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| description = "Gamepad system made using Gilrs for Bevy Engine"
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| homepage = "https://bevyengine.org"
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| repository = "https://github.com/bevyengine/bevy"
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| license = "MIT OR Apache-2.0"
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| keywords = ["bevy"]
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| 
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| [dependencies]
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| # bevy
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| bevy_app = { path = "../bevy_app", version = "0.12.0" }
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| bevy_ecs = { path = "../bevy_ecs", version = "0.12.0" }
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| bevy_input = { path = "../bevy_input", version = "0.12.0" }
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| bevy_log = { path = "../bevy_log", version = "0.12.0" }
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| bevy_utils = { path = "../bevy_utils", version = "0.12.0" }
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| bevy_time = { path = "../bevy_time", version = "0.12.0" }
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| 
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| # other
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| gilrs = "0.10.1"
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| thiserror = "1.0"
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| 
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| [lints]
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| workspace = true
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