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camera
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Changed (Vec2, Vec2) to Rect in Camera::logical_viewport_rect (#7867)
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2023-04-24 15:24:52 +00:00 |
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color
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Color::Lcha constructors (#8041)
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2023-03-11 18:50:16 +00:00 |
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mesh
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Compute vertex_count for indexed meshes on GpuMesh (#8460)
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2023-04-22 17:28:58 +00:00 |
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primitives
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Minor mistake in Frustum::intersects_obb (#8305)
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2023-04-05 19:37:59 +00:00 |
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render_graph
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Fixed several missing links in docs. (#8117)
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2023-04-23 17:28:36 +00:00 |
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render_phase
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Merge branch 'main' into transmission
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2023-04-24 23:36:48 -03:00 |
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render_resource
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Add screenshot api (#7163)
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2023-04-19 21:28:42 +00:00 |
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renderer
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Fixed several missing links in docs. (#8117)
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2023-04-23 17:28:36 +00:00 |
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texture
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Merge branch 'main' into transmission
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2023-04-24 23:36:48 -03:00 |
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view
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Merge branch 'main' into transmission
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2023-04-24 23:36:48 -03:00 |
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extract_component.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
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extract_param.rs
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Use UnsafeWorldCell to increase code quality for SystemParam (#8174)
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2023-04-01 15:45:07 +00:00 |
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extract_resource.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
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globals.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
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globals.wgsl
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Refactor Globals and View structs into separate shaders (#7512)
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2023-02-11 17:55:18 +00:00 |
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lib.rs
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Fixed several missing links in docs. (#8117)
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2023-04-23 17:28:36 +00:00 |
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pipelined_rendering.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
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render_asset.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
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settings.rs
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add OpenGL and DX11 backends (#7481)
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2023-02-04 23:20:20 +00:00 |
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spatial_bundle.rs
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enum Visibility component (#6320)
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2022-12-25 00:39:29 +00:00 |