bevy/crates/bevy_core_pipeline/src
JMS55 158ccc6d6a
Fix meshlet interactions with regular shading passes (#13816)
* Fixes https://github.com/bevyengine/bevy/issues/13813
* Fixes https://github.com/bevyengine/bevy/issues/13810

Tested a combined scene with both regular meshes and meshlet meshes
with:
* Regular forward setup
* Forward + normal/motion vector prepasses
* Deferred (with depth prepass since that's required) 
* Deferred + depth/normal/motion vector prepasses

Still broken:
* Using meshlet meshes rendering in deferred and regular meshes
rendering in forward + depth/normal prepass. I don't know how to fix
this at the moment, so for now I've just add instructions to not mix
them.
2024-06-21 19:06:08 +00:00
..
auto_exposure Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
blit Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bloom Fix a few "repeated word" typos (#13955) 2024-06-20 21:35:20 +00:00
contrast_adaptive_sharpening Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
core_2d Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00
core_3d Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00
deferred Fix meshlet interactions with regular shading passes (#13816) 2024-06-21 19:06:08 +00:00
dof Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
motion_blur Fix: Motion blur should sample onscreen fragments with no depth (#13573) 2024-05-30 13:52:47 +00:00
prepass Fix meshlet interactions with regular shading passes (#13816) 2024-06-21 19:06:08 +00:00
skybox Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
smaa Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00
taa Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
tonemapping Skip tonemapping in case it is none (#13679) 2024-06-05 11:32:46 +00:00
upscaling Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 20:55:05 +00:00
lib.rs Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00
msaa_writeback.rs Clean up 2d render phases (#12982) 2024-05-08 08:13:39 +00:00