
# Objective - Make Bevy work on android ## Solution - Update android metadata and add a few more - Set the target sdk to 31 as it will soon (in august) be the minimum sdk level for play store - Remove the custom code to create an activity and use ndk-glue macro instead - Delay window creation event on android - Set the example with compatibility settings for wgpu. Those are needed for Bevy to work on my 2019 android tablet - Add a few details on how to debug in case of failures - Fix running the example on emulator. This was failing because of the name of the example Bevy still doesn't work on android with this, audio features need to be disabled because of an ndk-glue version mismatch: rodio depends on 0.6.2, winit on 0.5.2. You can test with: ``` cargo apk run --release --example android_example --no-default-features --features "bevy_winit,render" ```
680 lines
31 KiB
Rust
680 lines
31 KiB
Rust
mod converters;
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#[cfg(target_arch = "wasm32")]
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mod web_resize;
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mod winit_config;
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mod winit_windows;
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pub use winit_config::*;
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pub use winit_windows::*;
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use bevy_app::{App, AppExit, CoreStage, Plugin};
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use bevy_ecs::prelude::*;
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use bevy_ecs::{
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event::{Events, ManualEventReader},
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world::World,
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};
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use bevy_input::{
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keyboard::KeyboardInput,
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mouse::{MouseButtonInput, MouseMotion, MouseScrollUnit, MouseWheel},
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touch::TouchInput,
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};
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use bevy_math::{ivec2, DVec2, Vec2};
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use bevy_utils::{
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tracing::{error, info, trace, warn},
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Instant,
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};
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use bevy_window::{
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CreateWindow, CursorEntered, CursorLeft, CursorMoved, FileDragAndDrop, ModifiesWindows,
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ReceivedCharacter, RequestRedraw, WindowBackendScaleFactorChanged, WindowCloseRequested,
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WindowClosed, WindowCreated, WindowFocused, WindowMoved, WindowResized,
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WindowScaleFactorChanged, Windows,
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};
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use winit::{
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dpi::{LogicalSize, PhysicalPosition},
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event::{self, DeviceEvent, Event, StartCause, WindowEvent},
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event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
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};
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#[derive(Default)]
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pub struct WinitPlugin;
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impl Plugin for WinitPlugin {
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fn build(&self, app: &mut App) {
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app.init_non_send_resource::<WinitWindows>()
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.init_resource::<WinitSettings>()
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.set_runner(winit_runner)
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.add_system_to_stage(CoreStage::PostUpdate, change_window.label(ModifiesWindows));
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#[cfg(target_arch = "wasm32")]
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app.add_plugin(web_resize::CanvasParentResizePlugin);
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let event_loop = EventLoop::new();
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#[cfg(not(target_os = "android"))]
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let mut create_window_reader = WinitCreateWindowReader::default();
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#[cfg(target_os = "android")]
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let create_window_reader = WinitCreateWindowReader::default();
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// Note that we create a window here "early" because WASM/WebGL requires the window to exist prior to initializing
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// the renderer.
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#[cfg(not(target_os = "android"))]
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handle_create_window_events(&mut app.world, &event_loop, &mut create_window_reader.0);
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app.insert_resource(create_window_reader)
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.insert_non_send_resource(event_loop);
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}
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}
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fn change_window(
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mut winit_windows: NonSendMut<WinitWindows>,
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mut windows: ResMut<Windows>,
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mut window_dpi_changed_events: EventWriter<WindowScaleFactorChanged>,
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mut window_close_events: EventWriter<WindowClosed>,
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) {
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let mut removed_windows = vec![];
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for bevy_window in windows.iter_mut() {
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let id = bevy_window.id();
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for command in bevy_window.drain_commands() {
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match command {
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bevy_window::WindowCommand::SetWindowMode {
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mode,
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resolution: (width, height),
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} => {
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let window = winit_windows.get_window(id).unwrap();
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match mode {
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bevy_window::WindowMode::BorderlessFullscreen => {
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window
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.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
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}
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bevy_window::WindowMode::Fullscreen => {
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window.set_fullscreen(Some(winit::window::Fullscreen::Exclusive(
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get_best_videomode(&window.current_monitor().unwrap()),
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)));
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}
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bevy_window::WindowMode::SizedFullscreen => window.set_fullscreen(Some(
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winit::window::Fullscreen::Exclusive(get_fitting_videomode(
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&window.current_monitor().unwrap(),
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width,
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height,
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)),
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)),
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bevy_window::WindowMode::Windowed => window.set_fullscreen(None),
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}
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}
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bevy_window::WindowCommand::SetTitle { title } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_title(&title);
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}
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bevy_window::WindowCommand::SetScaleFactor { scale_factor } => {
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window_dpi_changed_events.send(WindowScaleFactorChanged { id, scale_factor });
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}
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bevy_window::WindowCommand::SetResolution {
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logical_resolution: (width, height),
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scale_factor,
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} => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_inner_size(
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winit::dpi::LogicalSize::new(width, height)
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.to_physical::<f64>(scale_factor),
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);
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}
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bevy_window::WindowCommand::SetPresentMode { .. } => (),
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bevy_window::WindowCommand::SetResizable { resizable } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_resizable(resizable);
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}
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bevy_window::WindowCommand::SetDecorations { decorations } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_decorations(decorations);
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}
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bevy_window::WindowCommand::SetCursorIcon { icon } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_cursor_icon(converters::convert_cursor_icon(icon));
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}
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bevy_window::WindowCommand::SetCursorLockMode { locked } => {
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let window = winit_windows.get_window(id).unwrap();
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window
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.set_cursor_grab(locked)
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.unwrap_or_else(|e| error!("Unable to un/grab cursor: {}", e));
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}
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bevy_window::WindowCommand::SetCursorVisibility { visible } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_cursor_visible(visible);
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}
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bevy_window::WindowCommand::SetCursorPosition { position } => {
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let window = winit_windows.get_window(id).unwrap();
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let inner_size = window.inner_size().to_logical::<f32>(window.scale_factor());
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window
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.set_cursor_position(winit::dpi::LogicalPosition::new(
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position.x,
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inner_size.height - position.y,
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))
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.unwrap_or_else(|e| error!("Unable to set cursor position: {}", e));
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}
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bevy_window::WindowCommand::SetMaximized { maximized } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_maximized(maximized);
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}
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bevy_window::WindowCommand::SetMinimized { minimized } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_minimized(minimized);
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}
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bevy_window::WindowCommand::SetPosition { position } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_outer_position(PhysicalPosition {
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x: position[0],
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y: position[1],
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});
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}
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bevy_window::WindowCommand::SetResizeConstraints { resize_constraints } => {
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let window = winit_windows.get_window(id).unwrap();
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let constraints = resize_constraints.check_constraints();
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let min_inner_size = LogicalSize {
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width: constraints.min_width,
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height: constraints.min_height,
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};
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let max_inner_size = LogicalSize {
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width: constraints.max_width,
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height: constraints.max_height,
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};
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window.set_min_inner_size(Some(min_inner_size));
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if constraints.max_width.is_finite() && constraints.max_height.is_finite() {
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window.set_max_inner_size(Some(max_inner_size));
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}
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}
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bevy_window::WindowCommand::Close => {
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// Since we have borrowed `windows` to iterate through them, we can't remove the window from it.
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// Add the removal requests to a queue to solve this
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removed_windows.push(id);
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// No need to run any further commands - this drops the rest of the commands, although the `bevy_window::Window` will be dropped later anyway
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break;
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}
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}
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}
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}
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if !removed_windows.is_empty() {
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for id in removed_windows {
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// Close the OS window. (The `Drop` impl actually closes the window)
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let _ = winit_windows.remove_window(id);
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// Clean up our own data structures
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windows.remove(id);
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window_close_events.send(WindowClosed { id });
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}
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}
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}
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fn run<F>(event_loop: EventLoop<()>, event_handler: F) -> !
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where
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F: 'static + FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow),
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{
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event_loop.run(event_handler)
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}
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// TODO: It may be worth moving this cfg into a procedural macro so that it can be referenced by
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// a single name instead of being copied around.
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// https://gist.github.com/jakerr/231dee4a138f7a5f25148ea8f39b382e seems to work.
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#[cfg(any(
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target_os = "windows",
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target_os = "macos",
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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))]
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fn run_return<F>(event_loop: &mut EventLoop<()>, event_handler: F)
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where
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F: FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow),
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{
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use winit::platform::run_return::EventLoopExtRunReturn;
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event_loop.run_return(event_handler);
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}
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#[cfg(not(any(
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target_os = "windows",
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target_os = "macos",
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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)))]
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fn run_return<F>(_event_loop: &mut EventLoop<()>, _event_handler: F)
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where
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F: FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow),
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{
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panic!("Run return is not supported on this platform!")
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}
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pub fn winit_runner(app: App) {
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winit_runner_with(app);
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}
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// #[cfg(any(
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// target_os = "linux",
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// target_os = "dragonfly",
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// target_os = "freebsd",
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// target_os = "netbsd",
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// target_os = "openbsd"
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// ))]
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// pub fn winit_runner_any_thread(app: App) {
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// winit_runner_with(app, EventLoop::new_any_thread());
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// }
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/// Stores state that must persist between frames.
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struct WinitPersistentState {
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/// Tracks whether or not the application is active or suspended.
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active: bool,
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/// Tracks whether or not an event has occurred this frame that would trigger an update in low
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/// power mode. Should be reset at the end of every frame.
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low_power_event: bool,
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/// Tracks whether the event loop was started this frame because of a redraw request.
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redraw_request_sent: bool,
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/// Tracks if the event loop was started this frame because of a `WaitUntil` timeout.
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timeout_reached: bool,
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last_update: Instant,
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}
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impl Default for WinitPersistentState {
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fn default() -> Self {
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Self {
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active: true,
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low_power_event: false,
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redraw_request_sent: false,
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timeout_reached: false,
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last_update: Instant::now(),
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}
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}
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}
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#[derive(Default)]
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struct WinitCreateWindowReader(ManualEventReader<CreateWindow>);
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pub fn winit_runner_with(mut app: App) {
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let mut event_loop = app
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.world
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.remove_non_send_resource::<EventLoop<()>>()
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.unwrap();
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let mut create_window_event_reader = app
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.world
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.remove_resource::<WinitCreateWindowReader>()
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.unwrap()
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.0;
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let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
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let mut redraw_event_reader = ManualEventReader::<RequestRedraw>::default();
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let mut winit_state = WinitPersistentState::default();
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app.world
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.insert_non_send_resource(event_loop.create_proxy());
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let return_from_run = app.world.resource::<WinitSettings>().return_from_run;
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trace!("Entering winit event loop");
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let event_handler = move |event: Event<()>,
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event_loop: &EventLoopWindowTarget<()>,
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control_flow: &mut ControlFlow| {
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match event {
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event::Event::NewEvents(start) => {
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let winit_config = app.world.resource::<WinitSettings>();
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let windows = app.world.resource::<Windows>();
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let focused = windows.iter().any(|w| w.is_focused());
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// Check if either the `WaitUntil` timeout was triggered by winit, or that same
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// amount of time has elapsed since the last app update. This manual check is needed
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// because we don't know if the criteria for an app update were met until the end of
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// the frame.
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let auto_timeout_reached = matches!(start, StartCause::ResumeTimeReached { .. });
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let now = Instant::now();
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let manual_timeout_reached = match winit_config.update_mode(focused) {
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UpdateMode::Continuous => false,
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UpdateMode::Reactive { max_wait }
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| UpdateMode::ReactiveLowPower { max_wait } => {
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now.duration_since(winit_state.last_update) >= *max_wait
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}
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};
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// The low_power_event state and timeout must be reset at the start of every frame.
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winit_state.low_power_event = false;
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winit_state.timeout_reached = auto_timeout_reached || manual_timeout_reached;
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}
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event::Event::WindowEvent {
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event,
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window_id: winit_window_id,
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..
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} => {
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let world = app.world.cell();
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let winit_windows = world.non_send_resource_mut::<WinitWindows>();
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let mut windows = world.resource_mut::<Windows>();
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let window_id =
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if let Some(window_id) = winit_windows.get_window_id(winit_window_id) {
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window_id
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} else {
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warn!(
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"Skipped event for unknown winit Window Id {:?}",
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winit_window_id
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);
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return;
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};
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let window = if let Some(window) = windows.get_mut(window_id) {
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window
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} else {
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// If we're here, this window was previously opened
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info!("Skipped event for closed window: {:?}", window_id);
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return;
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};
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winit_state.low_power_event = true;
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match event {
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WindowEvent::Resized(size) => {
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window.update_actual_size_from_backend(size.width, size.height);
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let mut resize_events = world.resource_mut::<Events<WindowResized>>();
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resize_events.send(WindowResized {
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id: window_id,
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width: window.width(),
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height: window.height(),
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});
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}
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WindowEvent::CloseRequested => {
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let mut window_close_requested_events =
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world.resource_mut::<Events<WindowCloseRequested>>();
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window_close_requested_events.send(WindowCloseRequested { id: window_id });
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}
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WindowEvent::KeyboardInput { ref input, .. } => {
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let mut keyboard_input_events =
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world.resource_mut::<Events<KeyboardInput>>();
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keyboard_input_events.send(converters::convert_keyboard_input(input));
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}
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WindowEvent::CursorMoved { position, .. } => {
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let mut cursor_moved_events = world.resource_mut::<Events<CursorMoved>>();
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let winit_window = winit_windows.get_window(window_id).unwrap();
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let inner_size = winit_window.inner_size();
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// move origin to bottom left
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let y_position = inner_size.height as f64 - position.y;
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let physical_position = DVec2::new(position.x, y_position);
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window
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.update_cursor_physical_position_from_backend(Some(physical_position));
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cursor_moved_events.send(CursorMoved {
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id: window_id,
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position: (physical_position / window.scale_factor()).as_vec2(),
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});
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}
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WindowEvent::CursorEntered { .. } => {
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let mut cursor_entered_events =
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world.resource_mut::<Events<CursorEntered>>();
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cursor_entered_events.send(CursorEntered { id: window_id });
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}
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WindowEvent::CursorLeft { .. } => {
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let mut cursor_left_events = world.resource_mut::<Events<CursorLeft>>();
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window.update_cursor_physical_position_from_backend(None);
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cursor_left_events.send(CursorLeft { id: window_id });
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}
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WindowEvent::MouseInput { state, button, .. } => {
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let mut mouse_button_input_events =
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world.resource_mut::<Events<MouseButtonInput>>();
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mouse_button_input_events.send(MouseButtonInput {
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button: converters::convert_mouse_button(button),
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state: converters::convert_element_state(state),
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});
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}
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WindowEvent::MouseWheel { delta, .. } => match delta {
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event::MouseScrollDelta::LineDelta(x, y) => {
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let mut mouse_wheel_input_events =
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world.resource_mut::<Events<MouseWheel>>();
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mouse_wheel_input_events.send(MouseWheel {
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unit: MouseScrollUnit::Line,
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x,
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y,
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});
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}
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event::MouseScrollDelta::PixelDelta(p) => {
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let mut mouse_wheel_input_events =
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world.resource_mut::<Events<MouseWheel>>();
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mouse_wheel_input_events.send(MouseWheel {
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unit: MouseScrollUnit::Pixel,
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x: p.x as f32,
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y: p.y as f32,
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});
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}
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},
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WindowEvent::Touch(touch) => {
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let mut touch_input_events = world.resource_mut::<Events<TouchInput>>();
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let mut location = touch.location.to_logical(window.scale_factor());
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// On a mobile window, the start is from the top while on PC/Linux/OSX from
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// bottom
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if cfg!(target_os = "android") || cfg!(target_os = "ios") {
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let window_height = windows.primary().height();
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location.y = window_height - location.y;
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}
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touch_input_events.send(converters::convert_touch_input(touch, location));
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}
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WindowEvent::ReceivedCharacter(c) => {
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let mut char_input_events =
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world.resource_mut::<Events<ReceivedCharacter>>();
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char_input_events.send(ReceivedCharacter {
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id: window_id,
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char: c,
|
|
});
|
|
}
|
|
WindowEvent::ScaleFactorChanged {
|
|
scale_factor,
|
|
new_inner_size,
|
|
} => {
|
|
let mut backend_scale_factor_change_events =
|
|
world.resource_mut::<Events<WindowBackendScaleFactorChanged>>();
|
|
backend_scale_factor_change_events.send(WindowBackendScaleFactorChanged {
|
|
id: window_id,
|
|
scale_factor,
|
|
});
|
|
let prior_factor = window.scale_factor();
|
|
window.update_scale_factor_from_backend(scale_factor);
|
|
let new_factor = window.scale_factor();
|
|
if let Some(forced_factor) = window.scale_factor_override() {
|
|
// If there is a scale factor override, then force that to be used
|
|
// Otherwise, use the OS suggested size
|
|
// We have already told the OS about our resize constraints, so
|
|
// the new_inner_size should take those into account
|
|
*new_inner_size = winit::dpi::LogicalSize::new(
|
|
window.requested_width(),
|
|
window.requested_height(),
|
|
)
|
|
.to_physical::<u32>(forced_factor);
|
|
} else if approx::relative_ne!(new_factor, prior_factor) {
|
|
let mut scale_factor_change_events =
|
|
world.resource_mut::<Events<WindowScaleFactorChanged>>();
|
|
|
|
scale_factor_change_events.send(WindowScaleFactorChanged {
|
|
id: window_id,
|
|
scale_factor,
|
|
});
|
|
}
|
|
|
|
let new_logical_width = new_inner_size.width as f64 / new_factor;
|
|
let new_logical_height = new_inner_size.height as f64 / new_factor;
|
|
if approx::relative_ne!(window.width() as f64, new_logical_width)
|
|
|| approx::relative_ne!(window.height() as f64, new_logical_height)
|
|
{
|
|
let mut resize_events = world.resource_mut::<Events<WindowResized>>();
|
|
resize_events.send(WindowResized {
|
|
id: window_id,
|
|
width: new_logical_width as f32,
|
|
height: new_logical_height as f32,
|
|
});
|
|
}
|
|
window.update_actual_size_from_backend(
|
|
new_inner_size.width,
|
|
new_inner_size.height,
|
|
);
|
|
}
|
|
WindowEvent::Focused(focused) => {
|
|
window.update_focused_status_from_backend(focused);
|
|
let mut focused_events = world.resource_mut::<Events<WindowFocused>>();
|
|
focused_events.send(WindowFocused {
|
|
id: window_id,
|
|
focused,
|
|
});
|
|
}
|
|
WindowEvent::DroppedFile(path_buf) => {
|
|
let mut events = world.resource_mut::<Events<FileDragAndDrop>>();
|
|
events.send(FileDragAndDrop::DroppedFile {
|
|
id: window_id,
|
|
path_buf,
|
|
});
|
|
}
|
|
WindowEvent::HoveredFile(path_buf) => {
|
|
let mut events = world.resource_mut::<Events<FileDragAndDrop>>();
|
|
events.send(FileDragAndDrop::HoveredFile {
|
|
id: window_id,
|
|
path_buf,
|
|
});
|
|
}
|
|
WindowEvent::HoveredFileCancelled => {
|
|
let mut events = world.resource_mut::<Events<FileDragAndDrop>>();
|
|
events.send(FileDragAndDrop::HoveredFileCancelled { id: window_id });
|
|
}
|
|
WindowEvent::Moved(position) => {
|
|
let position = ivec2(position.x, position.y);
|
|
window.update_actual_position_from_backend(position);
|
|
let mut events = world.resource_mut::<Events<WindowMoved>>();
|
|
events.send(WindowMoved {
|
|
id: window_id,
|
|
position,
|
|
});
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
event::Event::DeviceEvent {
|
|
event: DeviceEvent::MouseMotion { delta },
|
|
..
|
|
} => {
|
|
let mut mouse_motion_events = app.world.resource_mut::<Events<MouseMotion>>();
|
|
mouse_motion_events.send(MouseMotion {
|
|
delta: Vec2::new(delta.0 as f32, delta.1 as f32),
|
|
});
|
|
}
|
|
event::Event::Suspended => {
|
|
winit_state.active = false;
|
|
}
|
|
event::Event::Resumed => {
|
|
winit_state.active = true;
|
|
}
|
|
event::Event::MainEventsCleared => {
|
|
handle_create_window_events(
|
|
&mut app.world,
|
|
event_loop,
|
|
&mut create_window_event_reader,
|
|
);
|
|
let winit_config = app.world.resource::<WinitSettings>();
|
|
let update = if winit_state.active {
|
|
let windows = app.world.resource::<Windows>();
|
|
let focused = windows.iter().any(|w| w.is_focused());
|
|
match winit_config.update_mode(focused) {
|
|
UpdateMode::Continuous | UpdateMode::Reactive { .. } => true,
|
|
UpdateMode::ReactiveLowPower { .. } => {
|
|
winit_state.low_power_event
|
|
|| winit_state.redraw_request_sent
|
|
|| winit_state.timeout_reached
|
|
}
|
|
}
|
|
} else {
|
|
false
|
|
};
|
|
if update {
|
|
winit_state.last_update = Instant::now();
|
|
app.update();
|
|
}
|
|
}
|
|
Event::RedrawEventsCleared => {
|
|
{
|
|
let winit_config = app.world.resource::<WinitSettings>();
|
|
let windows = app.world.resource::<Windows>();
|
|
let focused = windows.iter().any(|w| w.is_focused());
|
|
let now = Instant::now();
|
|
use UpdateMode::*;
|
|
*control_flow = match winit_config.update_mode(focused) {
|
|
Continuous => ControlFlow::Poll,
|
|
Reactive { max_wait } | ReactiveLowPower { max_wait } => {
|
|
if let Some(instant) = now.checked_add(*max_wait) {
|
|
ControlFlow::WaitUntil(instant)
|
|
} else {
|
|
ControlFlow::Wait
|
|
}
|
|
}
|
|
};
|
|
}
|
|
// This block needs to run after `app.update()` in `MainEventsCleared`. Otherwise,
|
|
// we won't be able to see redraw requests until the next event, defeating the
|
|
// purpose of a redraw request!
|
|
let mut redraw = false;
|
|
if let Some(app_redraw_events) = app.world.get_resource::<Events<RequestRedraw>>() {
|
|
if redraw_event_reader.iter(app_redraw_events).last().is_some() {
|
|
*control_flow = ControlFlow::Poll;
|
|
redraw = true;
|
|
}
|
|
}
|
|
if let Some(app_exit_events) = app.world.get_resource::<Events<AppExit>>() {
|
|
if app_exit_event_reader.iter(app_exit_events).last().is_some() {
|
|
*control_flow = ControlFlow::Exit;
|
|
}
|
|
}
|
|
winit_state.redraw_request_sent = redraw;
|
|
}
|
|
_ => (),
|
|
}
|
|
};
|
|
|
|
if return_from_run {
|
|
run_return(&mut event_loop, event_handler);
|
|
} else {
|
|
run(event_loop, event_handler);
|
|
}
|
|
}
|
|
|
|
fn handle_create_window_events(
|
|
world: &mut World,
|
|
event_loop: &EventLoopWindowTarget<()>,
|
|
create_window_event_reader: &mut ManualEventReader<CreateWindow>,
|
|
) {
|
|
let world = world.cell();
|
|
let mut winit_windows = world.non_send_resource_mut::<WinitWindows>();
|
|
let mut windows = world.resource_mut::<Windows>();
|
|
let create_window_events = world.resource::<Events<CreateWindow>>();
|
|
let mut window_created_events = world.resource_mut::<Events<WindowCreated>>();
|
|
#[cfg(not(any(target_os = "windows", target_feature = "x11")))]
|
|
let mut window_resized_events = world.resource_mut::<Events<WindowResized>>();
|
|
for create_window_event in create_window_event_reader.iter(&create_window_events) {
|
|
let window = winit_windows.create_window(
|
|
event_loop,
|
|
create_window_event.id,
|
|
&create_window_event.descriptor,
|
|
);
|
|
// This event is already sent on windows, x11, and xwayland.
|
|
// TODO: we aren't yet sure about native wayland, so we might be able to exclude it,
|
|
// but sending a duplicate event isn't problematic, as windows already does this.
|
|
#[cfg(not(any(target_os = "windows", target_feature = "x11")))]
|
|
window_resized_events.send(WindowResized {
|
|
id: create_window_event.id,
|
|
width: window.width(),
|
|
height: window.height(),
|
|
});
|
|
windows.add(window);
|
|
window_created_events.send(WindowCreated {
|
|
id: create_window_event.id,
|
|
});
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
{
|
|
let channel = world.resource_mut::<web_resize::CanvasParentResizeEventChannel>();
|
|
if create_window_event.descriptor.fit_canvas_to_parent {
|
|
let selector = if let Some(selector) = &create_window_event.descriptor.canvas {
|
|
selector
|
|
} else {
|
|
web_resize::WINIT_CANVAS_SELECTOR
|
|
};
|
|
channel.listen_to_selector(create_window_event.id, selector);
|
|
}
|
|
}
|
|
}
|
|
}
|