# Objective - Since #9416, example shader_material_glsl is broken <img width="1280" alt="Screenshot 2023-08-20 at 21 08 41" src="https://github.com/bevyengine/bevy/assets/8672791/16bc15ee-a58c-4ec6-87a8-c3799a6df74a"> ## Solution - Apply the same function as other examples, but in glsl |
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| android-res/mipmap-mdpi | ||
| branding | ||
| data | ||
| docs | ||
| environment_maps | ||
| fonts | ||
| models | ||
| pixel | ||
| scenes | ||
| shaders | ||
| sounds | ||
| textures | ||