* Rename and split http_source feature to http and https * Enable http sources when using processed asset mode * Fix ureq/rustls feature gate (it was only working by accident because ureq with full features is part of the dev dependencies) * Disable gzip and json ureq features * Misc. rewording of a couple docs * Setup HttpSourcePlugin as part of DefaultPlugins to allow for future configuration (there is currently none) |
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|---|---|---|
| .. | ||
| files | ||
| processing | ||
| alter_mesh.rs | ||
| alter_sprite.rs | ||
| asset_decompression.rs | ||
| asset_loading.rs | ||
| asset_settings.rs | ||
| custom_asset_reader.rs | ||
| custom_asset.rs | ||
| embedded_asset.rs | ||
| extra_source.rs | ||
| hot_asset_reloading.rs | ||
| http_source.rs | ||
| multi_asset_sync.rs | ||
| repeated_texture.rs | ||