 ca1802b774
			
		
	
	
		ca1802b774
		
	
	
	
	
		
			
			# Objective - Add basic spatial audio support to Bevy - this is what rodio supports, so no HRTF, just simple stereo channel manipulation - no "built-in" ECS support: `Emitter` and `Listener` should be components that would automatically update the positions This PR goal is to just expose rodio functionality, made possible with the recent update to rodio 0.16. A proper ECS integration opens a lot more questions, and would probably require an RFC Also updates rodio and fixes #6122
		
			
				
	
	
		
			110 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use anyhow::Result;
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| use bevy_asset::{Asset, AssetLoader, LoadContext, LoadedAsset};
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| use bevy_reflect::TypeUuid;
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| use bevy_utils::BoxedFuture;
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| use std::{io::Cursor, sync::Arc};
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| 
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| /// A source of audio data
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| #[derive(Debug, Clone, TypeUuid)]
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| #[uuid = "7a14806a-672b-443b-8d16-4f18afefa463"]
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| pub struct AudioSource {
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|     /// Raw data of the audio source.
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|     ///
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|     /// The data must be one of the file formats supported by Bevy (`wav`, `ogg`, `flac`, or `mp3`).
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|     /// It is decoded using [`rodio::decoder::Decoder`](https://docs.rs/rodio/latest/rodio/decoder/struct.Decoder.html).
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|     ///
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|     /// The decoder has conditionally compiled methods
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|     /// depending on the features enabled.
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|     /// If the format used is not enabled,
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|     /// then this will panic with an `UnrecognizedFormat` error.
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|     pub bytes: Arc<[u8]>,
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| }
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| 
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| impl AsRef<[u8]> for AudioSource {
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|     fn as_ref(&self) -> &[u8] {
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|         &self.bytes
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|     }
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| }
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| 
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| /// Loads files as [`AudioSource`] [`Assets`](bevy_asset::Assets)
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| ///
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| /// This asset loader supports different audio formats based on the enable Bevy features.
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| /// The feature `bevy/vorbis` enables loading from `.ogg` files and is enabled by default.
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| /// Other file endings can be loaded from with additional features:
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| /// `.mp3` with `bevy/mp3`
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| /// `.flac` with `bevy/flac`
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| /// `.wav` with `bevy/wav`
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| #[derive(Default)]
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| pub struct AudioLoader;
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| 
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| impl AssetLoader for AudioLoader {
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|     fn load(&self, bytes: &[u8], load_context: &mut LoadContext) -> BoxedFuture<Result<()>> {
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|         load_context.set_default_asset(LoadedAsset::new(AudioSource {
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|             bytes: bytes.into(),
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|         }));
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|         Box::pin(async move { Ok(()) })
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|     }
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| 
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|     fn extensions(&self) -> &[&str] {
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|         &[
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|             #[cfg(feature = "mp3")]
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|             "mp3",
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|             #[cfg(feature = "flac")]
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|             "flac",
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|             #[cfg(feature = "wav")]
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|             "wav",
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|             #[cfg(feature = "vorbis")]
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|             "oga",
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|             #[cfg(feature = "vorbis")]
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|             "ogg",
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|             #[cfg(feature = "vorbis")]
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|             "spx",
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|         ]
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|     }
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| }
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| 
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| /// A type implementing this trait can be converted to a [`rodio::Source`] type.
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| /// It must be [`Send`] and [`Sync`], and usually implements [`Asset`] so needs to be [`TypeUuid`],
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| /// in order to be registered.
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| /// Types that implement this trait usually contain raw sound data that can be converted into an iterator of samples.
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| /// This trait is implemented for [`AudioSource`].
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| /// Check the example `audio/decodable` for how to implement this trait on a custom type.
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| pub trait Decodable: Send + Sync + 'static {
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|     /// The type of the audio samples.
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|     /// Usually a [`u16`], [`i16`] or [`f32`], as those implement [`rodio::Sample`].
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|     /// Other types can implement the [`rodio::Sample`] trait as well.
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|     type DecoderItem: rodio::Sample + Send + Sync;
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| 
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|     /// The type of the iterator of the audio samples,
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|     /// which iterates over samples of type [`Self::DecoderItem`].
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|     /// Must be a [`rodio::Source`] so that it can provide information on the audio it is iterating over.
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|     type Decoder: rodio::Source + Send + Iterator<Item = Self::DecoderItem>;
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| 
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|     /// Build and return a [`Self::Decoder`] of the implementing type
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|     fn decoder(&self) -> Self::Decoder;
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| }
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| 
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| impl Decodable for AudioSource {
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|     type Decoder = rodio::Decoder<Cursor<AudioSource>>;
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|     type DecoderItem = <rodio::Decoder<Cursor<AudioSource>> as Iterator>::Item;
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| 
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|     fn decoder(&self) -> Self::Decoder {
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|         rodio::Decoder::new(Cursor::new(self.clone())).unwrap()
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|     }
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| }
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| 
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| /// A trait that allows adding a custom audio source to the object.
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| /// This is implemented for [`App`][bevy_app::App] to allow registering custom [`Decodable`] types.
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| pub trait AddAudioSource {
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|     /// Registers an audio source.
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|     /// The type must implement [`Decodable`],
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|     /// so that it can be converted to a [`rodio::Source`] type,
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|     /// and [`Asset`], so that it can be registered as an asset.
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|     /// To use this method on [`App`][bevy_app::App],
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|     /// the [audio][super::AudioPlugin] and [asset][bevy_asset::AssetPlugin] plugins must be added first.    
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|     fn add_audio_source<T>(&mut self) -> &mut Self
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|     where
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|         T: Decodable + Asset,
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|         f32: rodio::cpal::FromSample<T::DecoderItem>;
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| }
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