 5559632977
			
		
	
	
		5559632977
		
			
		
	
	
	
	
		
			
			# Objective - Followup to #13548 - It added a list of all possible labels to documentation. This seems hard to keep up and doesn't stop people from making spelling mistake ## Solution - Add an enum that can create all the labels possible, and encourage its use rather than manually typed labels --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
		
			
				
	
	
		
			621 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			621 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This examples compares Tonemapping options
 | |
| 
 | |
| use bevy::{
 | |
|     core_pipeline::tonemapping::Tonemapping,
 | |
|     pbr::CascadeShadowConfigBuilder,
 | |
|     prelude::*,
 | |
|     reflect::TypePath,
 | |
|     render::{
 | |
|         render_resource::{AsBindGroup, ShaderRef},
 | |
|         view::{ColorGrading, ColorGradingGlobal, ColorGradingSection},
 | |
|     },
 | |
|     utils::HashMap,
 | |
| };
 | |
| use std::f32::consts::PI;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins((
 | |
|             DefaultPlugins,
 | |
|             MaterialPlugin::<ColorGradientMaterial>::default(),
 | |
|         ))
 | |
|         .insert_resource(CameraTransform(
 | |
|             Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
 | |
|         ))
 | |
|         .init_resource::<PerMethodSettings>()
 | |
|         .insert_resource(CurrentScene(1))
 | |
|         .insert_resource(SelectedParameter { value: 0, max: 4 })
 | |
|         .add_systems(
 | |
|             Startup,
 | |
|             (
 | |
|                 setup,
 | |
|                 setup_basic_scene,
 | |
|                 setup_color_gradient_scene,
 | |
|                 setup_image_viewer_scene,
 | |
|             ),
 | |
|         )
 | |
|         .add_systems(
 | |
|             Update,
 | |
|             (
 | |
|                 drag_drop_image,
 | |
|                 resize_image,
 | |
|                 toggle_scene,
 | |
|                 toggle_tonemapping_method,
 | |
|                 update_color_grading_settings,
 | |
|                 update_ui,
 | |
|             ),
 | |
|         )
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     asset_server: Res<AssetServer>,
 | |
|     camera_transform: Res<CameraTransform>,
 | |
| ) {
 | |
|     // camera
 | |
|     commands.spawn((
 | |
|         Camera3dBundle {
 | |
|             camera: Camera {
 | |
|                 hdr: true,
 | |
|                 ..default()
 | |
|             },
 | |
|             transform: camera_transform.0,
 | |
|             ..default()
 | |
|         },
 | |
|         FogSettings {
 | |
|             color: Color::srgb_u8(43, 44, 47),
 | |
|             falloff: FogFalloff::Linear {
 | |
|                 start: 1.0,
 | |
|                 end: 8.0,
 | |
|             },
 | |
|             ..default()
 | |
|         },
 | |
|         EnvironmentMapLight {
 | |
|             diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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|             specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
 | |
|             intensity: 2000.0,
 | |
|         },
 | |
|     ));
 | |
| 
 | |
|     // ui
 | |
|     commands.spawn(
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|         TextBundle::from_section("", TextStyle::default()).with_style(Style {
 | |
|             position_type: PositionType::Absolute,
 | |
|             top: Val::Px(12.0),
 | |
|             left: Val::Px(12.0),
 | |
|             ..default()
 | |
|         }),
 | |
|     );
 | |
| }
 | |
| 
 | |
| fn setup_basic_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     // Main scene
 | |
|     commands
 | |
|         .spawn(SceneBundle {
 | |
|             scene: asset_server.load(
 | |
|                 GltfAssetLabel::Scene(0).from_asset("models/TonemappingTest/TonemappingTest.gltf"),
 | |
|             ),
 | |
|             ..default()
 | |
|         })
 | |
|         .insert(SceneNumber(1));
 | |
| 
 | |
|     // Flight Helmet
 | |
|     commands.spawn((
 | |
|         SceneBundle {
 | |
|             scene: asset_server
 | |
|                 .load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")),
 | |
|             transform: Transform::from_xyz(0.5, 0.0, -0.5)
 | |
|                 .with_rotation(Quat::from_rotation_y(-0.15 * PI)),
 | |
|             ..default()
 | |
|         },
 | |
|         SceneNumber(1),
 | |
|     ));
 | |
| 
 | |
|     // light
 | |
|     commands.spawn((
 | |
|         DirectionalLightBundle {
 | |
|             directional_light: DirectionalLight {
 | |
|                 illuminance: 15_000.,
 | |
|                 shadows_enabled: true,
 | |
|                 ..default()
 | |
|             },
 | |
|             transform: Transform::from_rotation(Quat::from_euler(
 | |
|                 EulerRot::ZYX,
 | |
|                 0.0,
 | |
|                 PI * -0.15,
 | |
|                 PI * -0.15,
 | |
|             )),
 | |
|             cascade_shadow_config: CascadeShadowConfigBuilder {
 | |
|                 maximum_distance: 3.0,
 | |
|                 first_cascade_far_bound: 0.9,
 | |
|                 ..default()
 | |
|             }
 | |
|             .into(),
 | |
|             ..default()
 | |
|         },
 | |
|         SceneNumber(1),
 | |
|     ));
 | |
| }
 | |
| 
 | |
| fn setup_color_gradient_scene(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<ColorGradientMaterial>>,
 | |
|     camera_transform: Res<CameraTransform>,
 | |
| ) {
 | |
|     let mut transform = camera_transform.0;
 | |
|     transform.translation += *transform.forward();
 | |
| 
 | |
|     commands.spawn((
 | |
|         MaterialMeshBundle {
 | |
|             mesh: meshes.add(Rectangle::new(0.7, 0.7)),
 | |
|             material: materials.add(ColorGradientMaterial {}),
 | |
|             transform,
 | |
|             visibility: Visibility::Hidden,
 | |
|             ..default()
 | |
|         },
 | |
|         SceneNumber(2),
 | |
|     ));
 | |
| }
 | |
| 
 | |
| fn setup_image_viewer_scene(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
|     camera_transform: Res<CameraTransform>,
 | |
| ) {
 | |
|     let mut transform = camera_transform.0;
 | |
|     transform.translation += *transform.forward();
 | |
| 
 | |
|     // exr/hdr viewer (exr requires enabling bevy feature)
 | |
|     commands.spawn((
 | |
|         PbrBundle {
 | |
|             mesh: meshes.add(Rectangle::default()),
 | |
|             material: materials.add(StandardMaterial {
 | |
|                 base_color_texture: None,
 | |
|                 unlit: true,
 | |
|                 ..default()
 | |
|             }),
 | |
|             transform,
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|             visibility: Visibility::Hidden,
 | |
|             ..default()
 | |
|         },
 | |
|         SceneNumber(3),
 | |
|         HDRViewer,
 | |
|     ));
 | |
| 
 | |
|     commands
 | |
|         .spawn((
 | |
|             TextBundle::from_section(
 | |
|                 "Drag and drop an HDR or EXR file",
 | |
|                 TextStyle {
 | |
|                     font_size: 36.0,
 | |
|                     color: Color::BLACK,
 | |
|                     ..default()
 | |
|                 },
 | |
|             )
 | |
|             .with_text_justify(JustifyText::Center)
 | |
|             .with_style(Style {
 | |
|                 align_self: AlignSelf::Center,
 | |
|                 margin: UiRect::all(Val::Auto),
 | |
|                 ..default()
 | |
|             }),
 | |
|             SceneNumber(3),
 | |
|         ))
 | |
|         .insert(Visibility::Hidden);
 | |
| }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| fn drag_drop_image(
 | |
|     image_mat: Query<&Handle<StandardMaterial>, With<HDRViewer>>,
 | |
|     text: Query<Entity, (With<Text>, With<SceneNumber>)>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
|     mut drop_events: EventReader<FileDragAndDrop>,
 | |
|     asset_server: Res<AssetServer>,
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|     mut commands: Commands,
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| ) {
 | |
|     let Some(new_image) = drop_events.read().find_map(|e| match e {
 | |
|         FileDragAndDrop::DroppedFile { path_buf, .. } => {
 | |
|             Some(asset_server.load(path_buf.to_string_lossy().to_string()))
 | |
|         }
 | |
|         _ => None,
 | |
|     }) else {
 | |
|         return;
 | |
|     };
 | |
| 
 | |
|     for mat_h in &image_mat {
 | |
|         if let Some(mat) = materials.get_mut(mat_h) {
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|             mat.base_color_texture = Some(new_image.clone());
 | |
| 
 | |
|             // Despawn the image viewer instructions
 | |
|             if let Ok(text_entity) = text.get_single() {
 | |
|                 commands.entity(text_entity).despawn();
 | |
|             }
 | |
|         }
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|     }
 | |
| }
 | |
| 
 | |
| fn resize_image(
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|     image_mesh: Query<(&Handle<StandardMaterial>, &Handle<Mesh>), With<HDRViewer>>,
 | |
|     materials: Res<Assets<StandardMaterial>>,
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|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     images: Res<Assets<Image>>,
 | |
|     mut image_events: EventReader<AssetEvent<Image>>,
 | |
| ) {
 | |
|     for event in image_events.read() {
 | |
|         let (AssetEvent::Added { id } | AssetEvent::Modified { id }) = event else {
 | |
|             continue;
 | |
|         };
 | |
| 
 | |
|         for (mat_h, mesh_h) in &image_mesh {
 | |
|             let Some(mat) = materials.get(mat_h) else {
 | |
|                 continue;
 | |
|             };
 | |
| 
 | |
|             let Some(ref base_color_texture) = mat.base_color_texture else {
 | |
|                 continue;
 | |
|             };
 | |
| 
 | |
|             if *id != base_color_texture.id() {
 | |
|                 continue;
 | |
|             };
 | |
| 
 | |
|             let Some(image_changed) = images.get(*id) else {
 | |
|                 continue;
 | |
|             };
 | |
| 
 | |
|             let size = image_changed.size_f32().normalize_or_zero() * 1.4;
 | |
|             // Resize Mesh
 | |
|             let quad = Mesh::from(Rectangle::from_size(size));
 | |
|             meshes.insert(mesh_h, quad);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn toggle_scene(
 | |
|     keys: Res<ButtonInput<KeyCode>>,
 | |
|     mut query: Query<(&mut Visibility, &SceneNumber)>,
 | |
|     mut current_scene: ResMut<CurrentScene>,
 | |
| ) {
 | |
|     let mut pressed = None;
 | |
|     if keys.just_pressed(KeyCode::KeyQ) {
 | |
|         pressed = Some(1);
 | |
|     } else if keys.just_pressed(KeyCode::KeyW) {
 | |
|         pressed = Some(2);
 | |
|     } else if keys.just_pressed(KeyCode::KeyE) {
 | |
|         pressed = Some(3);
 | |
|     }
 | |
| 
 | |
|     if let Some(pressed) = pressed {
 | |
|         current_scene.0 = pressed;
 | |
| 
 | |
|         for (mut visibility, scene) in query.iter_mut() {
 | |
|             if scene.0 == pressed {
 | |
|                 *visibility = Visibility::Visible;
 | |
|             } else {
 | |
|                 *visibility = Visibility::Hidden;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn toggle_tonemapping_method(
 | |
|     keys: Res<ButtonInput<KeyCode>>,
 | |
|     mut tonemapping: Query<&mut Tonemapping>,
 | |
|     mut color_grading: Query<&mut ColorGrading>,
 | |
|     per_method_settings: Res<PerMethodSettings>,
 | |
| ) {
 | |
|     let mut method = tonemapping.single_mut();
 | |
|     let mut color_grading = color_grading.single_mut();
 | |
| 
 | |
|     if keys.just_pressed(KeyCode::Digit1) {
 | |
|         *method = Tonemapping::None;
 | |
|     } else if keys.just_pressed(KeyCode::Digit2) {
 | |
|         *method = Tonemapping::Reinhard;
 | |
|     } else if keys.just_pressed(KeyCode::Digit3) {
 | |
|         *method = Tonemapping::ReinhardLuminance;
 | |
|     } else if keys.just_pressed(KeyCode::Digit4) {
 | |
|         *method = Tonemapping::AcesFitted;
 | |
|     } else if keys.just_pressed(KeyCode::Digit5) {
 | |
|         *method = Tonemapping::AgX;
 | |
|     } else if keys.just_pressed(KeyCode::Digit6) {
 | |
|         *method = Tonemapping::SomewhatBoringDisplayTransform;
 | |
|     } else if keys.just_pressed(KeyCode::Digit7) {
 | |
|         *method = Tonemapping::TonyMcMapface;
 | |
|     } else if keys.just_pressed(KeyCode::Digit8) {
 | |
|         *method = Tonemapping::BlenderFilmic;
 | |
|     }
 | |
| 
 | |
|     *color_grading = (*per_method_settings
 | |
|         .settings
 | |
|         .get::<Tonemapping>(&method)
 | |
|         .as_ref()
 | |
|         .unwrap())
 | |
|     .clone();
 | |
| }
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct SelectedParameter {
 | |
|     value: i32,
 | |
|     max: i32,
 | |
| }
 | |
| 
 | |
| impl SelectedParameter {
 | |
|     fn next(&mut self) {
 | |
|         self.value = (self.value + 1).rem_euclid(self.max);
 | |
|     }
 | |
|     fn prev(&mut self) {
 | |
|         self.value = (self.value - 1).rem_euclid(self.max);
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn update_color_grading_settings(
 | |
|     keys: Res<ButtonInput<KeyCode>>,
 | |
|     time: Res<Time>,
 | |
|     mut per_method_settings: ResMut<PerMethodSettings>,
 | |
|     tonemapping: Query<&Tonemapping>,
 | |
|     current_scene: Res<CurrentScene>,
 | |
|     mut selected_parameter: ResMut<SelectedParameter>,
 | |
| ) {
 | |
|     let method = tonemapping.single();
 | |
|     let color_grading = per_method_settings.settings.get_mut(method).unwrap();
 | |
|     let mut dt = time.delta_seconds() * 0.25;
 | |
|     if keys.pressed(KeyCode::ArrowLeft) {
 | |
|         dt = -dt;
 | |
|     }
 | |
| 
 | |
|     if keys.just_pressed(KeyCode::ArrowDown) {
 | |
|         selected_parameter.next();
 | |
|     }
 | |
|     if keys.just_pressed(KeyCode::ArrowUp) {
 | |
|         selected_parameter.prev();
 | |
|     }
 | |
|     if keys.pressed(KeyCode::ArrowLeft) || keys.pressed(KeyCode::ArrowRight) {
 | |
|         match selected_parameter.value {
 | |
|             0 => {
 | |
|                 color_grading.global.exposure += dt;
 | |
|             }
 | |
|             1 => {
 | |
|                 color_grading
 | |
|                     .all_sections_mut()
 | |
|                     .for_each(|section| section.gamma += dt);
 | |
|             }
 | |
|             2 => {
 | |
|                 color_grading
 | |
|                     .all_sections_mut()
 | |
|                     .for_each(|section| section.saturation += dt);
 | |
|             }
 | |
|             3 => {
 | |
|                 color_grading.global.post_saturation += dt;
 | |
|             }
 | |
|             _ => {}
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if keys.just_pressed(KeyCode::Space) {
 | |
|         for (_, grading) in per_method_settings.settings.iter_mut() {
 | |
|             *grading = ColorGrading::default();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if keys.just_pressed(KeyCode::Enter) && current_scene.0 == 1 {
 | |
|         for (mapper, grading) in per_method_settings.settings.iter_mut() {
 | |
|             *grading = PerMethodSettings::basic_scene_recommendation(*mapper);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn update_ui(
 | |
|     mut text: Query<&mut Text, Without<SceneNumber>>,
 | |
|     settings: Query<(&Tonemapping, &ColorGrading)>,
 | |
|     current_scene: Res<CurrentScene>,
 | |
|     selected_parameter: Res<SelectedParameter>,
 | |
|     mut hide_ui: Local<bool>,
 | |
|     keys: Res<ButtonInput<KeyCode>>,
 | |
| ) {
 | |
|     let (method, color_grading) = settings.single();
 | |
|     let method = *method;
 | |
| 
 | |
|     let mut text = text.single_mut();
 | |
|     let text = &mut text.sections[0].value;
 | |
| 
 | |
|     if keys.just_pressed(KeyCode::KeyH) {
 | |
|         *hide_ui = !*hide_ui;
 | |
|     }
 | |
|     text.clear();
 | |
|     if *hide_ui {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     let scn = current_scene.0;
 | |
|     text.push_str("(H) Hide UI\n\n");
 | |
|     text.push_str("Test Scene: \n");
 | |
|     text.push_str(&format!(
 | |
|         "(Q) {} Basic Scene\n",
 | |
|         if scn == 1 { ">" } else { "" }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(W) {} Color Sweep\n",
 | |
|         if scn == 2 { ">" } else { "" }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(E) {} Image Viewer\n",
 | |
|         if scn == 3 { ">" } else { "" }
 | |
|     ));
 | |
| 
 | |
|     text.push_str("\n\nTonemapping Method:\n");
 | |
|     text.push_str(&format!(
 | |
|         "(1) {} Disabled\n",
 | |
|         if method == Tonemapping::None { ">" } else { "" }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(2) {} Reinhard\n",
 | |
|         if method == Tonemapping::Reinhard {
 | |
|             "> "
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(3) {} Reinhard Luminance\n",
 | |
|         if method == Tonemapping::ReinhardLuminance {
 | |
|             ">"
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(4) {} ACES Fitted\n",
 | |
|         if method == Tonemapping::AcesFitted {
 | |
|             ">"
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(5) {} AgX\n",
 | |
|         if method == Tonemapping::AgX { ">" } else { "" }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(6) {} SomewhatBoringDisplayTransform\n",
 | |
|         if method == Tonemapping::SomewhatBoringDisplayTransform {
 | |
|             ">"
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(7) {} TonyMcMapface\n",
 | |
|         if method == Tonemapping::TonyMcMapface {
 | |
|             ">"
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(8) {} Blender Filmic\n",
 | |
|         if method == Tonemapping::BlenderFilmic {
 | |
|             ">"
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
| 
 | |
|     text.push_str("\n\nColor Grading:\n");
 | |
|     text.push_str("(arrow keys)\n");
 | |
|     if selected_parameter.value == 0 {
 | |
|         text.push_str("> ");
 | |
|     }
 | |
|     text.push_str(&format!("Exposure: {}\n", color_grading.global.exposure));
 | |
|     if selected_parameter.value == 1 {
 | |
|         text.push_str("> ");
 | |
|     }
 | |
|     text.push_str(&format!("Gamma: {}\n", color_grading.shadows.gamma));
 | |
|     if selected_parameter.value == 2 {
 | |
|         text.push_str("> ");
 | |
|     }
 | |
|     text.push_str(&format!(
 | |
|         "PreSaturation: {}\n",
 | |
|         color_grading.shadows.saturation
 | |
|     ));
 | |
|     if selected_parameter.value == 3 {
 | |
|         text.push_str("> ");
 | |
|     }
 | |
|     text.push_str(&format!(
 | |
|         "PostSaturation: {}\n",
 | |
|         color_grading.global.post_saturation
 | |
|     ));
 | |
|     text.push_str("(Space) Reset all to default\n");
 | |
| 
 | |
|     if current_scene.0 == 1 {
 | |
|         text.push_str("(Enter) Reset all to scene recommendation\n");
 | |
|     }
 | |
| }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct PerMethodSettings {
 | |
|     settings: HashMap<Tonemapping, ColorGrading>,
 | |
| }
 | |
| 
 | |
| impl PerMethodSettings {
 | |
|     fn basic_scene_recommendation(method: Tonemapping) -> ColorGrading {
 | |
|         match method {
 | |
|             Tonemapping::Reinhard | Tonemapping::ReinhardLuminance => ColorGrading {
 | |
|                 global: ColorGradingGlobal {
 | |
|                     exposure: 0.5,
 | |
|                     ..default()
 | |
|                 },
 | |
|                 ..default()
 | |
|             },
 | |
|             Tonemapping::AcesFitted => ColorGrading {
 | |
|                 global: ColorGradingGlobal {
 | |
|                     exposure: 0.35,
 | |
|                     ..default()
 | |
|                 },
 | |
|                 ..default()
 | |
|             },
 | |
|             Tonemapping::AgX => ColorGrading::with_identical_sections(
 | |
|                 ColorGradingGlobal {
 | |
|                     exposure: -0.2,
 | |
|                     post_saturation: 1.1,
 | |
|                     ..default()
 | |
|                 },
 | |
|                 ColorGradingSection {
 | |
|                     saturation: 1.1,
 | |
|                     ..default()
 | |
|                 },
 | |
|             ),
 | |
|             _ => ColorGrading::default(),
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| impl Default for PerMethodSettings {
 | |
|     fn default() -> Self {
 | |
|         let mut settings = HashMap::new();
 | |
| 
 | |
|         for method in [
 | |
|             Tonemapping::None,
 | |
|             Tonemapping::Reinhard,
 | |
|             Tonemapping::ReinhardLuminance,
 | |
|             Tonemapping::AcesFitted,
 | |
|             Tonemapping::AgX,
 | |
|             Tonemapping::SomewhatBoringDisplayTransform,
 | |
|             Tonemapping::TonyMcMapface,
 | |
|             Tonemapping::BlenderFilmic,
 | |
|         ] {
 | |
|             settings.insert(
 | |
|                 method,
 | |
|                 PerMethodSettings::basic_scene_recommendation(method),
 | |
|             );
 | |
|         }
 | |
| 
 | |
|         Self { settings }
 | |
|     }
 | |
| }
 | |
| 
 | |
| impl Material for ColorGradientMaterial {
 | |
|     fn fragment_shader() -> ShaderRef {
 | |
|         "shaders/tonemapping_test_patterns.wgsl".into()
 | |
|     }
 | |
| }
 | |
| 
 | |
| #[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
 | |
| struct ColorGradientMaterial {}
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct CameraTransform(Transform);
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct CurrentScene(u32);
 | |
| 
 | |
| #[derive(Component)]
 | |
| struct SceneNumber(u32);
 | |
| 
 | |
| #[derive(Component)]
 | |
| struct HDRViewer;
 |