bevy/Cargo.toml
Paweł Grabarz 07ed1d053e Implement and require #[derive(Component)] on all component structs (#2254)
This implements the most minimal variant of #1843 - a derive for marker trait. This is a prerequisite to more complicated features like statically defined storage type or opt-out component reflection.

In order to make component struct's purpose explicit and avoid misuse, it must be annotated with `#[derive(Component)]` (manual impl is discouraged for compatibility). Right now this is just a marker trait, but in the future it might be expanded. Making this change early allows us to make further changes later without breaking backward compatibility for derive macro users.

This already prevents a lot of issues, like using bundles in `insert` calls. Primitive types are no longer valid components as well. This can be easily worked around by adding newtype wrappers and deriving `Component` for them.

One funny example of prevented bad code (from our own tests) is when an newtype struct or enum variant is used. Previously, it was possible to write `insert(Newtype)` instead of `insert(Newtype(value))`. That code compiled, because function pointers (in this case newtype struct constructor) implement `Send + Sync + 'static`, so we allowed them to be used as components. This is no longer the case and such invalid code will trigger a compile error.


Co-authored-by: = <=>
Co-authored-by: TheRawMeatball <therawmeatball@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-10-03 19:23:44 +00:00

493 lines
10 KiB
TOML

[package]
name = "bevy"
version = "0.5.0"
edition = "2018"
categories = ["game-engines", "graphics", "gui", "rendering"]
description = "A refreshingly simple data-driven game engine and app framework"
exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
homepage = "https://bevyengine.org"
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
license = "MIT OR Apache-2.0"
readme = "README.md"
repository = "https://github.com/bevyengine/bevy"
[workspace]
exclude = ["benches"]
members = ["crates/*", "examples/ios", "tools/ci"]
[features]
default = [
"bevy_audio",
"bevy_gilrs",
"bevy_gltf",
"bevy_wgpu",
"bevy_winit",
"render",
"png",
"hdr",
"mp3",
"x11",
]
# Force dynamic linking, which improves iterative compile times
dynamic = ["bevy_dylib"]
# Rendering support (Also needs the bevy_wgpu feature or a third-party rendering backend)
render = [
"bevy_internal/bevy_pbr",
"bevy_internal/bevy_render",
"bevy_internal/bevy_sprite",
"bevy_internal/bevy_text",
"bevy_internal/bevy_ui",
]
# Optional bevy crates
bevy_audio = ["bevy_internal/bevy_audio"]
bevy_dynamic_plugin = ["bevy_internal/bevy_dynamic_plugin"]
bevy_gilrs = ["bevy_internal/bevy_gilrs"]
bevy_gltf = ["bevy_internal/bevy_gltf"]
bevy_wgpu = ["bevy_internal/bevy_wgpu"]
bevy_winit = ["bevy_internal/bevy_winit"]
trace_chrome = ["bevy_internal/trace_chrome"]
trace_tracy = ["bevy_internal/trace_tracy"]
trace = ["bevy_internal/trace"]
wgpu_trace = ["bevy_internal/wgpu_trace"]
# Image format support for texture loading (PNG and HDR are enabled by default)
hdr = ["bevy_internal/hdr"]
png = ["bevy_internal/png"]
dds = ["bevy_internal/dds"]
tga = ["bevy_internal/tga"]
jpeg = ["bevy_internal/jpeg"]
bmp = ["bevy_internal/bmp"]
# Audio format support (MP3 is enabled by default)
flac = ["bevy_internal/flac"]
mp3 = ["bevy_internal/mp3"]
vorbis = ["bevy_internal/vorbis"]
wav = ["bevy_internal/wav"]
# WASM support for audio (Currently only works with flac, wav and vorbis. Not with mp3)
wasm_audio = ["bevy_internal/wasm_audio"]
serialize = ["bevy_internal/serialize"]
# Display server protocol support (X11 is enabled by default)
wayland = ["bevy_internal/wayland"]
x11 = ["bevy_internal/x11"]
# enable rendering of font glyphs using subpixel accuracy
subpixel_glyph_atlas = ["bevy_internal/subpixel_glyph_atlas"]
# enable systems that allow for automated testing on CI
bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]
[dependencies]
bevy_dylib = { path = "crates/bevy_dylib", version = "0.5.0", default-features = false, optional = true }
bevy_internal = { path = "crates/bevy_internal", version = "0.5.0", default-features = false }
[dev-dependencies]
anyhow = "1.0.4"
rand = "0.8.0"
ron = "0.6.2"
serde = { version = "1", features = ["derive"] }
# Needed to poll Task examples
futures-lite = "1.11.3"
[[example]]
name = "hello_world"
path = "examples/hello_world.rs"
# 2D Rendering
[[example]]
name = "contributors"
path = "examples/2d/contributors.rs"
[[example]]
name = "mesh"
path = "examples/2d/mesh.rs"
[[example]]
name = "many_sprites"
path = "examples/2d/many_sprites.rs"
[[example]]
name = "sprite"
path = "examples/2d/sprite.rs"
[[example]]
name = "sprite_flipping"
path = "examples/2d/sprite_flipping.rs"
[[example]]
name = "sprite_sheet"
path = "examples/2d/sprite_sheet.rs"
[[example]]
name = "text2d"
path = "examples/2d/text2d.rs"
[[example]]
name = "texture_atlas"
path = "examples/2d/texture_atlas.rs"
# 3D Rendering
[[example]]
name = "3d_scene"
path = "examples/3d/3d_scene.rs"
[[example]]
name = "load_gltf"
path = "examples/3d/load_gltf.rs"
[[example]]
name = "msaa"
path = "examples/3d/msaa.rs"
[[example]]
name = "orthographic"
path = "examples/3d/orthographic.rs"
[[example]]
name = "parenting"
path = "examples/3d/parenting.rs"
[[example]]
name = "pbr"
path = "examples/3d/pbr.rs"
[[example]]
name = "render_to_texture"
path = "examples/3d/render_to_texture.rs"
[[example]]
name = "spawner"
path = "examples/3d/spawner.rs"
[[example]]
name = "texture"
path = "examples/3d/texture.rs"
[[example]]
name = "update_gltf_scene"
path = "examples/3d/update_gltf_scene.rs"
[[example]]
name = "wireframe"
path = "examples/3d/wireframe.rs"
[[example]]
name = "z_sort_debug"
path = "examples/3d/z_sort_debug.rs"
# Application
[[example]]
name = "custom_loop"
path = "examples/app/custom_loop.rs"
[[example]]
name = "drag_and_drop"
path = "examples/app/drag_and_drop.rs"
[[example]]
name = "empty"
path = "examples/app/empty.rs"
[[example]]
name = "empty_defaults"
path = "examples/app/empty_defaults.rs"
[[example]]
name = "headless"
path = "examples/app/headless.rs"
[[example]]
name = "logs"
path = "examples/app/logs.rs"
[[example]]
name = "plugin"
path = "examples/app/plugin.rs"
[[example]]
name = "plugin_group"
path = "examples/app/plugin_group.rs"
[[example]]
name = "return_after_run"
path = "examples/app/return_after_run.rs"
[[example]]
name = "thread_pool_resources"
path = "examples/app/thread_pool_resources.rs"
# Assets
[[example]]
name = "asset_loading"
path = "examples/asset/asset_loading.rs"
[[example]]
name = "custom_asset"
path = "examples/asset/custom_asset.rs"
[[example]]
name = "custom_asset_io"
path = "examples/asset/custom_asset_io.rs"
[[example]]
name = "hot_asset_reloading"
path = "examples/asset/hot_asset_reloading.rs"
# Async Tasks
[[example]]
name = "async_compute"
path = "examples/async_tasks/async_compute.rs"
# Audio
[[example]]
name = "audio"
path = "examples/audio/audio.rs"
# Diagnostics
[[example]]
name = "log_diagnostics"
path = "examples/diagnostics/log_diagnostics.rs"
[[example]]
name = "custom_diagnostic"
path = "examples/diagnostics/custom_diagnostic.rs"
# ECS (Entity Component System)
[[example]]
name = "ecs_guide"
path = "examples/ecs/ecs_guide.rs"
[[example]]
name = "component_change_detection"
path = "examples/ecs/component_change_detection.rs"
[[example]]
name = "event"
path = "examples/ecs/event.rs"
[[example]]
name = "fixed_timestep"
path = "examples/ecs/fixed_timestep.rs"
[[example]]
name = "hierarchy"
path = "examples/ecs/hierarchy.rs"
[[example]]
name = "iter_combinations"
path = "examples/ecs/iter_combinations.rs"
[[example]]
name = "parallel_query"
path = "examples/ecs/parallel_query.rs"
[[example]]
name = "removal_detection"
path = "examples/ecs/removal_detection.rs"
[[example]]
name = "startup_system"
path = "examples/ecs/startup_system.rs"
[[example]]
name = "state"
path = "examples/ecs/state.rs"
[[example]]
name = "system_chaining"
path = "examples/ecs/system_chaining.rs"
[[example]]
name = "system_param"
path = "examples/ecs/system_param.rs"
[[example]]
name = "system_sets"
path = "examples/ecs/system_sets.rs"
[[example]]
name = "timers"
path = "examples/ecs/timers.rs"
# Games
[[example]]
name = "alien_cake_addict"
path = "examples/game/alien_cake_addict.rs"
[[example]]
name = "breakout"
path = "examples/game/breakout.rs"
# Input
[[example]]
name = "char_input_events"
path = "examples/input/char_input_events.rs"
[[example]]
name = "gamepad_input"
path = "examples/input/gamepad_input.rs"
[[example]]
name = "gamepad_input_events"
path = "examples/input/gamepad_input_events.rs"
[[example]]
name = "keyboard_input"
path = "examples/input/keyboard_input.rs"
[[example]]
name = "keyboard_modifiers"
path = "examples/input/keyboard_modifiers.rs"
[[example]]
name = "keyboard_input_events"
path = "examples/input/keyboard_input_events.rs"
[[example]]
name = "mouse_input"
path = "examples/input/mouse_input.rs"
[[example]]
name = "mouse_input_events"
path = "examples/input/mouse_input_events.rs"
[[example]]
name = "touch_input"
path = "examples/input/touch_input.rs"
[[example]]
name = "touch_input_events"
path = "examples/input/touch_input_events.rs"
# Reflection
[[example]]
name = "reflection"
path = "examples/reflection/reflection.rs"
[[example]]
name = "generic_reflection"
path = "examples/reflection/generic_reflection.rs"
[[example]]
name = "reflection_types"
path = "examples/reflection/reflection_types.rs"
[[example]]
name = "trait_reflection"
path = "examples/reflection/trait_reflection.rs"
# Scene
[[example]]
name = "scene"
path = "examples/scene/scene.rs"
# Shaders
[[example]]
name = "animate_shader"
path = "examples/shader/animate_shader.rs"
[[example]]
name = "array_texture"
path = "examples/shader/array_texture.rs"
[[example]]
name = "hot_shader_reloading"
path = "examples/shader/hot_shader_reloading.rs"
[[example]]
name = "mesh_custom_attribute"
path = "examples/shader/mesh_custom_attribute.rs"
[[example]]
name = "shader_custom_material"
path = "examples/shader/shader_custom_material.rs"
[[example]]
name = "shader_defs"
path = "examples/shader/shader_defs.rs"
# Tools
[[example]]
name = "bevymark"
path = "examples/tools/bevymark.rs"
# UI (User Interface)
[[example]]
name = "button"
path = "examples/ui/button.rs"
[[example]]
name = "font_atlas_debug"
path = "examples/ui/font_atlas_debug.rs"
[[example]]
name = "text"
path = "examples/ui/text.rs"
[[example]]
name = "text_debug"
path = "examples/ui/text_debug.rs"
[[example]]
name = "ui"
path = "examples/ui/ui.rs"
# Window
[[example]]
name = "clear_color"
path = "examples/window/clear_color.rs"
[[example]]
name = "multiple_windows"
path = "examples/window/multiple_windows.rs"
[[example]]
name = "scale_factor_override"
path = "examples/window/scale_factor_override.rs"
[[example]]
name = "window_settings"
path = "examples/window/window_settings.rs"
# WASM
[[example]]
name = "hello_wasm"
path = "examples/wasm/hello_wasm.rs"
required-features = []
[[example]]
name = "assets_wasm"
path = "examples/wasm/assets_wasm.rs"
required-features = ["bevy_winit"]
[[example]]
name = "headless_wasm"
path = "examples/wasm/headless_wasm.rs"
required-features = []
[[example]]
name = "winit_wasm"
path = "examples/wasm/winit_wasm.rs"
required-features = ["bevy_winit"]
# Android
[[example]]
crate-type = ["cdylib"]
name = "android"
path = "examples/android/android.rs"
[package.metadata.android]
apk_label = "Bevy Example"
assets = "assets"
res = "assets/android-res"
icon = "@mipmap/ic_launcher"
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
min_sdk_version = 16
target_sdk_version = 29