bevy/crates/bevy_pbr/src
François Mockers 4a05c737a2
don't put previous skin/morph in the morphed_skinned_mesh_layout (#14065)
# Objective

- Fixes #14059
- `morphed_skinned_mesh_layout` is the same as
`morphed_skinned_motion_mesh_layout` but shouldn't have the skin / morph
from previous frame, as they're used for motion

## Solution

- Remove the extra entries

## Testing

- Run with the glTF file reproducing #14059, it works
2024-06-29 03:29:45 +02:00
..
cluster Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
deferred Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-11 02:01:14 +02:00
light Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
light_probe Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
lightmap Generate MeshUniforms on the GPU via compute shader where available. (#12773) 2024-04-10 05:33:32 +00:00
meshlet Fix incorrect computation of mips for cluster occlusion lookup (#14042) 2024-06-27 19:41:42 +02:00
prepass Allow phase items not associated with meshes to be binned. (#14029) 2024-06-27 19:41:42 +02:00
render don't put previous skin/morph in the morphed_skinned_mesh_layout (#14065) 2024-06-29 03:29:45 +02:00
ssao Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ssr Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00
volumetric_fog Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759) 2024-06-10 19:31:41 +02:00
bundle.rs Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
extended_material.rs Add missing Default impl to ExtendedMaterial. (#13008) 2024-04-18 12:57:14 +00:00
fog.rs Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759) 2024-06-10 19:31:41 +02:00
lib.rs Meshlet misc (#13761) 2024-06-10 19:31:41 +02:00
material.rs Allow phase items not associated with meshes to be binned. (#14029) 2024-06-27 19:41:42 +02:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-11 02:01:14 +02:00
wireframe.rs Use WireframeColor to override global color (#13034) 2024-04-20 13:59:12 +00:00