# Objective - Fixes #14059 - `morphed_skinned_mesh_layout` is the same as `morphed_skinned_motion_mesh_layout` but shouldn't have the skin / morph from previous frame, as they're used for motion ## Solution - Remove the extra entries ## Testing - Run with the glTF file reproducing #14059, it works |
||
|---|---|---|
| .. | ||
| cluster | ||
| deferred | ||
| light | ||
| light_probe | ||
| lightmap | ||
| meshlet | ||
| prepass | ||
| render | ||
| ssao | ||
| ssr | ||
| volumetric_fog | ||
| bundle.rs | ||
| extended_material.rs | ||
| fog.rs | ||
| lib.rs | ||
| material.rs | ||
| parallax.rs | ||
| pbr_material.rs | ||
| wireframe.rs | ||