..
asset.rs
Faster MeshletMesh deserialization ( #14193 )
2024-07-15 15:06:02 +00:00
copy_material_depth.wgsl
Meshlet rendering (initial feature) ( #10164 )
2024-03-25 19:08:27 +00:00
cull_clusters.wgsl
Fix incorrect computation of mips for cluster occlusion lookup ( #14042 )
2024-06-27 05:57:01 +00:00
downsample_depth.wgsl
Meshlet single pass depth downsampling (SPD) ( #13003 )
2024-06-03 12:41:14 +00:00
dummy_visibility_buffer_resolve.wgsl
Meshlet rendering (initial feature) ( #10164 )
2024-03-25 19:08:27 +00:00
fill_cluster_buffers.wgsl
Meshlet single pass depth downsampling (SPD) ( #13003 )
2024-06-03 12:41:14 +00:00
from_mesh.rs
Changed Mesh::attributes*
functions to return MeshVertexAttribute
( #14394 )
2024-08-12 15:54:28 +00:00
gpu_scene.rs
Fix the example regressions from packed growable buffers. ( #14375 )
2024-07-22 18:55:51 +00:00
material_draw_nodes.rs
Add support for environment map transformation ( #14290 )
2024-07-19 15:00:50 +00:00
material_draw_prepare.rs
Fix meshlet interactions with regular shading passes ( #13816 )
2024-06-21 19:06:08 +00:00
meshlet_bindings.wgsl
Meshlet remove per-cluster data upload ( #13125 )
2024-05-04 19:56:19 +00:00
meshlet_mesh_material.wgsl
Meshlet misc ( #13761 )
2024-06-10 13:06:08 +00:00
meshlet_preview.png
Meshlet rendering (initial feature) ( #10164 )
2024-03-25 19:08:27 +00:00
mod.rs
Fix common capitalization errors in documentation ( #14562 )
2024-07-31 21:16:05 +00:00
persistent_buffer_impls.rs
Meshlet continuous LOD ( #12755 )
2024-04-23 21:43:53 +00:00
persistent_buffer.rs
Make PersistentGpuBufferable a safe trait ( #12744 )
2024-03-29 13:14:34 +00:00
pipelines.rs
Misc meshlet changes ( #13705 )
2024-06-06 17:10:07 +00:00
visibility_buffer_raster_node.rs
Meshlet single pass depth downsampling (SPD) ( #13003 )
2024-06-03 12:41:14 +00:00
visibility_buffer_raster.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
visibility_buffer_resolve.wgsl
Fix meshlet vertex attribute interpolation ( #13775 )
2024-06-10 20:18:43 +00:00