![]() make more information available from loaded GLTF model * make gltf nodes available as assets * add list of primitive per mesh, and their associated material * complete gltf structure * get names of gltf assets * only load materials once * add labels with node names |
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.. | ||
asset_loading.rs | ||
custom_asset_io.rs | ||
custom_asset.rs | ||
hot_asset_reloading.rs |