bevy/crates/bevy_render/src
Joona Aalto 25bfa80e60
Migrate cameras to required components (#15641)
# Objective

Yet another PR for migrating stuff to required components. This time,
cameras!

## Solution

As per the [selected
proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected),
deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d`
and `Camera3d`.

Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning,
as suggested by Cart [on
Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273).
I would personally like cameras to work a bit differently and be split
into a few more components, to avoid some footguns and confusing
semantics, but that is more controversial, and shouldn't block this core
migration.

## Testing

I ran a few 2D and 3D examples, and tried cameras with and without
render graphs.

---

## Migration Guide

`Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of
`Camera2d` and `Camera3d`. Inserting them will now also insert the other
components required by them automatically.
2024-10-05 01:59:52 +00:00
..
batching Remove remnant EntityHash and related types from bevy_utils (#15039) 2024-09-09 15:24:17 +00:00
camera Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
diagnostic Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
mesh Zero Copy Mesh (#15569) 2024-10-04 21:24:44 +00:00
primitives Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
render_graph Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_phase Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_resource Split off bevy_image from bevy_render (#15650) 2024-10-04 20:16:47 +00:00
renderer Remove render_resource_wrapper (#15441) 2024-09-30 17:37:07 +00:00
texture Split off bevy_image from bevy_render (#15650) 2024-10-04 20:16:47 +00:00
view Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
alpha.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
extract_instances.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
extract_param.rs Better warnings about invalid parameters (#15500) 2024-10-03 13:16:55 +00:00
extract_resource.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl
gpu_component_array_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gpu_readback.rs Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
lib.rs Split off bevy_image from bevy_render (#15650) 2024-10-04 20:16:47 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
render_asset.rs Split off bevy_image from bevy_render (#15650) 2024-10-04 20:16:47 +00:00
settings.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
spatial_bundle.rs Clearer spatial bundle pub const docs (#14293) 2024-07-15 16:03:09 +00:00
storage.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
world_sync.rs The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00