bevy/crates
robtfm d95d20f4b1
prepass vertex shader always outputs world position (#10657)
# Objective

the pbr prepass vertex shader currently only sets
`VertexOutput::world_position` when deferred or motion prepasses are
enabled.
the field is always in the vertex output so is otherwise undetermined,
and the calculation is very cheap.

## Solution

always set the world position in the pbr prepass vert shader.
2023-11-28 12:13:28 +00:00
..
bevy_a11y Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_animation Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
bevy_app Wait until FixedUpdate can see events before dropping them (#10077) 2023-11-26 23:04:41 +00:00
bevy_asset Add clippy::manual_let_else at warn level to lints (#10684) 2023-11-28 04:15:27 +00:00
bevy_audio Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_core Split WorldQuery into WorldQueryData and WorldQueryFilter (#9918) 2023-11-28 03:56:07 +00:00
bevy_core_pipeline Add clippy::manual_let_else at warn level to lints (#10684) 2023-11-28 04:15:27 +00:00
bevy_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_diagnostic Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_dylib Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_ecs Add clippy::manual_let_else at warn level to lints (#10684) 2023-11-28 04:15:27 +00:00
bevy_ecs_compile_fail_tests Split WorldQuery into WorldQueryData and WorldQueryFilter (#9918) 2023-11-28 03:56:07 +00:00
bevy_encase_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gilrs Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gizmos Bind group layout entries (#10224) 2023-11-28 04:00:49 +00:00
bevy_gltf Fix GLTF scene dependencies and make full scene renders predictable (#10745) 2023-11-27 22:42:28 +00:00
bevy_hierarchy Split WorldQuery into WorldQueryData and WorldQueryFilter (#9918) 2023-11-28 03:56:07 +00:00
bevy_input Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_internal Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_log Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_macro_utils Allow #[derive(Bundle)] on tuple structs (take 3) (#10561) 2023-11-21 01:09:16 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Use minor and major radii for Torus primitive shape (#10643) 2023-11-21 01:49:35 +00:00
bevy_mikktspace Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
bevy_pbr prepass vertex shader always outputs world position (#10657) 2023-11-28 12:13:28 +00:00
bevy_ptr Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
bevy_reflect Add clippy::manual_let_else at warn level to lints (#10684) 2023-11-28 04:15:27 +00:00
bevy_reflect_compile_fail_tests Improve TypeUuid's derive macro error messages (#9315) 2023-10-02 12:42:01 +00:00
bevy_render Add clippy::manual_let_else at warn level to lints (#10684) 2023-11-28 04:15:27 +00:00
bevy_scene Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_sprite Bind group layout entries (#10224) 2023-11-28 04:00:49 +00:00
bevy_tasks bump bevy_tasks futures-lite to 2.0.1 (#10675) 2023-11-24 00:11:02 +00:00
bevy_text Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_time Wait until FixedUpdate can see events before dropping them (#10077) 2023-11-26 23:04:41 +00:00
bevy_transform Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
bevy_ui Provide GlobalsUniform in UiMaterial shaders (#10739) 2023-11-28 12:08:28 +00:00
bevy_utils bevy_utils: Export generate_composite_uuid utility function (#10496) 2023-11-25 23:21:35 +00:00
bevy_window add new event WindowOccluded from winit (#10735) 2023-11-26 21:58:54 +00:00
bevy_winit add new event WindowOccluded from winit (#10735) 2023-11-26 21:58:54 +00:00