# Objective avoid panics from `calculate_bounds` systems if entities are despawned in PostUpdate. there's a running general discussion (#10166) about command panicking. in the meantime we may as well fix up some cases where it's clear a failure to insert is safe. ## Solution change `.insert(aabb)` to `.try_insert(aabb)` |
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| .. | ||
| mesh2d | ||
| render | ||
| bundle.rs | ||
| collide_aabb.rs | ||
| dynamic_texture_atlas_builder.rs | ||
| lib.rs | ||
| sprite.rs | ||
| texture_atlas_builder.rs | ||
| texture_atlas.rs | ||