bevy/crates/bevy_ui/src/geometry.rs
Gino Valente aeeb20ec4c
bevy_reflect: FromReflect Ergonomics Implementation (#6056)
# Objective

**This implementation is based on
https://github.com/bevyengine/rfcs/pull/59.**

---

Resolves #4597

Full details and motivation can be found in the RFC, but here's a brief
summary.

`FromReflect` is a very powerful and important trait within the
reflection API. It allows Dynamic types (e.g., `DynamicList`, etc.) to
be formed into Real ones (e.g., `Vec<i32>`, etc.).

This mainly comes into play concerning deserialization, where the
reflection deserializers both return a `Box<dyn Reflect>` that almost
always contain one of these Dynamic representations of a Real type. To
convert this to our Real type, we need to use `FromReflect`.

It also sneaks up in other ways. For example, it's a required bound for
`T` in `Vec<T>` so that `Vec<T>` as a whole can be made `FromReflect`.
It's also required by all fields of an enum as it's used as part of the
`Reflect::apply` implementation.

So in other words, much like `GetTypeRegistration` and `Typed`, it is
very much a core reflection trait.

The problem is that it is not currently treated like a core trait and is
not automatically derived alongside `Reflect`. This makes using it a bit
cumbersome and easy to forget.

## Solution

Automatically derive `FromReflect` when deriving `Reflect`.

Users can then choose to opt-out if needed using the
`#[reflect(from_reflect = false)]` attribute.

```rust
#[derive(Reflect)]
struct Foo;

#[derive(Reflect)]
#[reflect(from_reflect = false)]
struct Bar;

fn test<T: FromReflect>(value: T) {}

test(Foo); // <-- OK
test(Bar); // <-- Panic! Bar does not implement trait `FromReflect`
```

#### `ReflectFromReflect`

This PR also automatically adds the `ReflectFromReflect` (introduced in
#6245) registration to the derived `GetTypeRegistration` impl— if the
type hasn't opted out of `FromReflect` of course.

<details>
<summary><h4>Improved Deserialization</h4></summary>

> **Warning**
> This section includes changes that have since been descoped from this
PR. They will likely be implemented again in a followup PR. I am mainly
leaving these details in for archival purposes, as well as for reference
when implementing this logic again.

And since we can do all the above, we might as well improve
deserialization. We can now choose to deserialize into a Dynamic type or
automatically convert it using `FromReflect` under the hood.

`[Un]TypedReflectDeserializer::new` will now perform the conversion and
return the `Box`'d Real type.

`[Un]TypedReflectDeserializer::new_dynamic` will work like what we have
now and simply return the `Box`'d Dynamic type.

```rust
// Returns the Real type
let reflect_deserializer = UntypedReflectDeserializer::new(&registry);
let mut deserializer = ron:🇩🇪:Deserializer::from_str(input)?;

let output: SomeStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?;

// Returns the Dynamic type
let reflect_deserializer = UntypedReflectDeserializer::new_dynamic(&registry);
let mut deserializer = ron:🇩🇪:Deserializer::from_str(input)?;

let output: DynamicStruct = reflect_deserializer.deserialize(&mut deserializer)?.take()?;
```

</details>

---

## Changelog

* `FromReflect` is now automatically derived within the `Reflect` derive
macro
* This includes auto-registering `ReflectFromReflect` in the derived
`GetTypeRegistration` impl
* ~~Renamed `TypedReflectDeserializer::new` and
`UntypedReflectDeserializer::new` to
`TypedReflectDeserializer::new_dynamic` and
`UntypedReflectDeserializer::new_dynamic`, respectively~~ **Descoped**
* ~~Changed `TypedReflectDeserializer::new` and
`UntypedReflectDeserializer::new` to automatically convert the
deserialized output using `FromReflect`~~ **Descoped**

## Migration Guide

* `FromReflect` is now automatically derived within the `Reflect` derive
macro. Items with both derives will need to remove the `FromReflect`
one.

  ```rust
  // OLD
  #[derive(Reflect, FromReflect)]
  struct Foo;
  
  // NEW
  #[derive(Reflect)]
  struct Foo;
  ```

If using a manual implementation of `FromReflect` and the `Reflect`
derive, users will need to opt-out of the automatic implementation.

  ```rust
  // OLD
  #[derive(Reflect)]
  struct Foo;
  
  impl FromReflect for Foo {/* ... */}
  
  // NEW
  #[derive(Reflect)]
  #[reflect(from_reflect = false)]
  struct Foo;
  
  impl FromReflect for Foo {/* ... */}
  ```

<details>
<summary><h4>Removed Migrations</h4></summary>

> **Warning**
> This section includes changes that have since been descoped from this
PR. They will likely be implemented again in a followup PR. I am mainly
leaving these details in for archival purposes, as well as for reference
when implementing this logic again.

* The reflect deserializers now perform a `FromReflect` conversion
internally. The expected output of `TypedReflectDeserializer::new` and
`UntypedReflectDeserializer::new` is no longer a Dynamic (e.g.,
`DynamicList`), but its Real counterpart (e.g., `Vec<i32>`).

  ```rust
let reflect_deserializer =
UntypedReflectDeserializer::new_dynamic(&registry);
  let mut deserializer = ron:🇩🇪:Deserializer::from_str(input)?;
  
  // OLD
let output: DynamicStruct = reflect_deserializer.deserialize(&mut
deserializer)?.take()?;
  
  // NEW
let output: SomeStruct = reflect_deserializer.deserialize(&mut
deserializer)?.take()?;
  ```

Alternatively, if this behavior isn't desired, use the
`TypedReflectDeserializer::new_dynamic` and
`UntypedReflectDeserializer::new_dynamic` methods instead:

  ```rust
  // OLD
  let reflect_deserializer = UntypedReflectDeserializer::new(&registry);
  
  // NEW
let reflect_deserializer =
UntypedReflectDeserializer::new_dynamic(&registry);
  ```

</details>

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-06-29 01:31:34 +00:00

382 lines
10 KiB
Rust

use crate::Val;
use bevy_reflect::Reflect;
/// A type which is commonly used to define margins, paddings and borders.
///
/// # Examples
///
/// ## Margin
///
/// A margin is used to create space around UI elements, outside of any defined borders.
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let margin = UiRect::all(Val::Auto); // Centers the UI element
/// ```
///
/// ## Padding
///
/// A padding is used to create space around UI elements, inside of any defined borders.
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let padding = UiRect {
/// left: Val::Px(10.0),
/// right: Val::Px(20.0),
/// top: Val::Px(30.0),
/// bottom: Val::Px(40.0),
/// };
/// ```
///
/// ## Borders
///
/// A border is used to define the width of the border of a UI element.
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let border = UiRect {
/// left: Val::Px(10.0),
/// right: Val::Px(20.0),
/// top: Val::Px(30.0),
/// bottom: Val::Px(40.0),
/// };
/// ```
#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
#[reflect(PartialEq)]
pub struct UiRect {
/// The value corresponding to the left side of the UI rect.
pub left: Val,
/// The value corresponding to the right side of the UI rect.
pub right: Val,
/// The value corresponding to the top side of the UI rect.
pub top: Val,
/// The value corresponding to the bottom side of the UI rect.
pub bottom: Val,
}
impl UiRect {
pub const DEFAULT: Self = Self {
left: Val::Px(0.),
right: Val::Px(0.),
top: Val::Px(0.),
bottom: Val::Px(0.),
};
/// Creates a new [`UiRect`] from the values specified.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::new(
/// Val::Px(10.0),
/// Val::Px(20.0),
/// Val::Px(30.0),
/// Val::Px(40.0),
/// );
///
/// assert_eq!(ui_rect.left, Val::Px(10.0));
/// assert_eq!(ui_rect.right, Val::Px(20.0));
/// assert_eq!(ui_rect.top, Val::Px(30.0));
/// assert_eq!(ui_rect.bottom, Val::Px(40.0));
/// ```
pub const fn new(left: Val, right: Val, top: Val, bottom: Val) -> Self {
UiRect {
left,
right,
top,
bottom,
}
}
/// Creates a new [`UiRect`] where all sides have the same value.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::all(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(10.0));
/// assert_eq!(ui_rect.right, Val::Px(10.0));
/// assert_eq!(ui_rect.top, Val::Px(10.0));
/// assert_eq!(ui_rect.bottom, Val::Px(10.0));
/// ```
pub const fn all(value: Val) -> Self {
UiRect {
left: value,
right: value,
top: value,
bottom: value,
}
}
/// Creates a new [`UiRect`] from the values specified in logical pixels.
///
/// This is a shortcut for [`UiRect::new()`], applying [`Val::Px`] to all arguments.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::px(10., 20., 30., 40.);
/// assert_eq!(ui_rect.left, Val::Px(10.));
/// assert_eq!(ui_rect.right, Val::Px(20.));
/// assert_eq!(ui_rect.top, Val::Px(30.));
/// assert_eq!(ui_rect.bottom, Val::Px(40.));
/// ```
pub const fn px(left: f32, right: f32, top: f32, bottom: f32) -> Self {
UiRect {
left: Val::Px(left),
right: Val::Px(right),
top: Val::Px(top),
bottom: Val::Px(bottom),
}
}
/// Creates a new [`UiRect`] from the values specified in percentages.
///
/// This is a shortcut for [`UiRect::new()`], applying [`Val::Percent`] to all arguments.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::percent(5., 10., 2., 1.);
/// assert_eq!(ui_rect.left, Val::Percent(5.));
/// assert_eq!(ui_rect.right, Val::Percent(10.));
/// assert_eq!(ui_rect.top, Val::Percent(2.));
/// assert_eq!(ui_rect.bottom, Val::Percent(1.));
/// ```
pub const fn percent(left: f32, right: f32, top: f32, bottom: f32) -> Self {
UiRect {
left: Val::Percent(left),
right: Val::Percent(right),
top: Val::Percent(top),
bottom: Val::Percent(bottom),
}
}
/// Creates a new [`UiRect`] where `left` and `right` take the given value,
/// and `top` and `bottom` set to zero `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::horizontal(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(10.0));
/// assert_eq!(ui_rect.right, Val::Px(10.0));
/// assert_eq!(ui_rect.top, Val::Px(0.));
/// assert_eq!(ui_rect.bottom, Val::Px(0.));
/// ```
pub fn horizontal(value: Val) -> Self {
UiRect {
left: value,
right: value,
..Default::default()
}
}
/// Creates a new [`UiRect`] where `top` and `bottom` take the given value,
/// and `left` and `right` are set to `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::vertical(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(0.));
/// assert_eq!(ui_rect.right, Val::Px(0.));
/// assert_eq!(ui_rect.top, Val::Px(10.0));
/// assert_eq!(ui_rect.bottom, Val::Px(10.0));
/// ```
pub fn vertical(value: Val) -> Self {
UiRect {
top: value,
bottom: value,
..Default::default()
}
}
/// Creates a new [`UiRect`] where both `left` and `right` take the value of `horizontal`, and both `top` and `bottom` take the value of `vertical`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::axes(Val::Px(10.0), Val::Percent(15.0));
///
/// assert_eq!(ui_rect.left, Val::Px(10.0));
/// assert_eq!(ui_rect.right, Val::Px(10.0));
/// assert_eq!(ui_rect.top, Val::Percent(15.0));
/// assert_eq!(ui_rect.bottom, Val::Percent(15.0));
/// ```
pub fn axes(horizontal: Val, vertical: Val) -> Self {
UiRect {
left: horizontal,
right: horizontal,
top: vertical,
bottom: vertical,
}
}
/// Creates a new [`UiRect`] where `left` takes the given value, and
/// the other fields are set to `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::left(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(10.0));
/// assert_eq!(ui_rect.right, Val::Px(0.));
/// assert_eq!(ui_rect.top, Val::Px(0.));
/// assert_eq!(ui_rect.bottom, Val::Px(0.));
/// ```
pub fn left(value: Val) -> Self {
UiRect {
left: value,
..Default::default()
}
}
/// Creates a new [`UiRect`] where `right` takes the given value,
/// and the other fields are set to `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::right(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(0.));
/// assert_eq!(ui_rect.right, Val::Px(10.0));
/// assert_eq!(ui_rect.top, Val::Px(0.));
/// assert_eq!(ui_rect.bottom, Val::Px(0.));
/// ```
pub fn right(value: Val) -> Self {
UiRect {
right: value,
..Default::default()
}
}
/// Creates a new [`UiRect`] where `top` takes the given value,
/// and the other fields are set to `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::top(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(0.));
/// assert_eq!(ui_rect.right, Val::Px(0.));
/// assert_eq!(ui_rect.top, Val::Px(10.0));
/// assert_eq!(ui_rect.bottom, Val::Px(0.));
/// ```
pub fn top(value: Val) -> Self {
UiRect {
top: value,
..Default::default()
}
}
/// Creates a new [`UiRect`] where `bottom` takes the given value,
/// and the other fields are set to `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::bottom(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(0.));
/// assert_eq!(ui_rect.right, Val::Px(0.));
/// assert_eq!(ui_rect.top, Val::Px(0.));
/// assert_eq!(ui_rect.bottom, Val::Px(10.0));
/// ```
pub fn bottom(value: Val) -> Self {
UiRect {
bottom: value,
..Default::default()
}
}
}
impl Default for UiRect {
fn default() -> Self {
Self::DEFAULT
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn uirect_default_equals_const_default() {
assert_eq!(
UiRect::default(),
UiRect {
left: Val::Px(0.),
right: Val::Px(0.),
top: Val::Px(0.),
bottom: Val::Px(0.)
}
);
assert_eq!(UiRect::default(), UiRect::DEFAULT);
}
#[test]
fn test_uirect_axes() {
let x = Val::Px(1.);
let y = Val::Vw(4.);
let r = UiRect::axes(x, y);
let h = UiRect::horizontal(x);
let v = UiRect::vertical(y);
assert_eq!(r.top, v.top);
assert_eq!(r.bottom, v.bottom);
assert_eq!(r.left, h.left);
assert_eq!(r.right, h.right);
}
#[test]
fn uirect_px() {
let r = UiRect::px(3., 5., 20., 999.);
assert_eq!(r.left, Val::Px(3.));
assert_eq!(r.right, Val::Px(5.));
assert_eq!(r.top, Val::Px(20.));
assert_eq!(r.bottom, Val::Px(999.));
}
#[test]
fn uirect_percent() {
let r = UiRect::percent(3., 5., 20., 99.);
assert_eq!(r.left, Val::Percent(3.));
assert_eq!(r.right, Val::Percent(5.));
assert_eq!(r.top, Val::Percent(20.));
assert_eq!(r.bottom, Val::Percent(99.));
}
}