
# Objective * In Bevy 0.11 asset loaders used `anyhow::Error` for returning errors. In Bevy 0.12 `AssetLoader` (and `AssetSaver`) have associated `Error` type. Unfortunately it's type bounds does not allow `anyhow::Error` to be used despite migration guide claiming otherwise. This makes migration to 0.12 more challenging. Solve this by changing type bounds for associated `Error` type. * Fix #10350 ## Solution Change associated `Error` type bounds to require `Into<Box<dyn std::error::Error + Send + Sync + 'static>>` to be implemented instead of `std::error::Error + Send + Sync + 'static`. Both `anyhow::Error` and errors generated by `thiserror` seems to be fine with such type bound. --- ## Changelog ### Fixed * Fixed compatibility with `anyhow::Error` in `AssetLoader` and `AssetSaver` associated `Error` type
277 lines
12 KiB
Rust
277 lines
12 KiB
Rust
use crate::{
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io::{
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AssetReaderError, AssetWriterError, MissingAssetWriterError,
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MissingProcessedAssetReaderError, MissingProcessedAssetWriterError, Writer,
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},
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meta::{AssetAction, AssetMeta, AssetMetaDyn, ProcessDependencyInfo, ProcessedInfo, Settings},
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processor::AssetProcessor,
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saver::{AssetSaver, SavedAsset},
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AssetLoadError, AssetLoader, AssetPath, DeserializeMetaError, ErasedLoadedAsset,
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MissingAssetLoaderForExtensionError, MissingAssetLoaderForTypeNameError,
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};
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use bevy_utils::BoxedFuture;
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use serde::{Deserialize, Serialize};
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use std::marker::PhantomData;
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use thiserror::Error;
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/// Asset "processor" logic that reads input asset bytes (stored on [`ProcessContext`]), processes the value in some way,
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/// and then writes the final processed bytes with [`Writer`]. The resulting bytes must be loadable with the given [`Process::OutputLoader`].
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///
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/// This is a "low level", maximally flexible interface. Most use cases are better served by the [`LoadAndSave`] implementation
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/// of [`Process`].
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pub trait Process: Send + Sync + Sized + 'static {
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/// The configuration / settings used to process the asset. This will be stored in the [`AssetMeta`] and is user-configurable per-asset.
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type Settings: Settings + Default + Serialize + for<'a> Deserialize<'a>;
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/// The [`AssetLoader`] that will be used to load the final processed asset.
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type OutputLoader: AssetLoader;
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/// Processes the asset stored on `context` in some way using the settings stored on `meta`. The results are written to `writer`. The
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/// final written processed asset is loadable using [`Process::OutputLoader`]. This load will use the returned [`AssetLoader::Settings`].
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fn process<'a>(
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&'a self,
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context: &'a mut ProcessContext,
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meta: AssetMeta<(), Self>,
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writer: &'a mut Writer,
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) -> BoxedFuture<'a, Result<<Self::OutputLoader as AssetLoader>::Settings, ProcessError>>;
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}
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/// A flexible [`Process`] implementation that loads the source [`Asset`] using the `L` [`AssetLoader`], then
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/// saves that `L` asset using the `S` [`AssetSaver`].
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///
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/// When creating custom processors, it is generally recommended to use the [`LoadAndSave`] [`Process`] implementation,
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/// as it encourages you to write both an [`AssetLoader`] capable of loading assets without processing enabled _and_
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/// an [`AssetSaver`] that allows you to efficiently process that asset type when that is desirable by users. However you can
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/// also implement [`Process`] directly if [`LoadAndSave`] feels limiting or unnecessary.
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///
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/// This uses [`LoadAndSaveSettings`] to configure the processor.
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///
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/// [`Asset`]: crate::Asset
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pub struct LoadAndSave<L: AssetLoader, S: AssetSaver<Asset = L::Asset>> {
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saver: S,
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marker: PhantomData<fn() -> L>,
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}
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impl<L: AssetLoader, S: AssetSaver<Asset = L::Asset>> From<S> for LoadAndSave<L, S> {
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fn from(value: S) -> Self {
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LoadAndSave {
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saver: value,
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marker: PhantomData,
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}
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}
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}
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/// Settings for the [`LoadAndSave`] [`Process::Settings`] implementation.
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///
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/// `LoaderSettings` corresponds to [`AssetLoader::Settings`] and `SaverSettings` corresponds to [`AssetSaver::Settings`].
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#[derive(Serialize, Deserialize, Default)]
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pub struct LoadAndSaveSettings<LoaderSettings, SaverSettings> {
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/// The [`AssetLoader::Settings`] for [`LoadAndSave`].
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pub loader_settings: LoaderSettings,
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/// The [`AssetSaver::Settings`] for [`LoadAndSave`].
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pub saver_settings: SaverSettings,
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}
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/// An error that is encountered during [`Process::process`].
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#[derive(Error, Debug)]
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pub enum ProcessError {
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#[error(transparent)]
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MissingAssetLoaderForExtension(#[from] MissingAssetLoaderForExtensionError),
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#[error(transparent)]
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MissingAssetLoaderForTypeName(#[from] MissingAssetLoaderForTypeNameError),
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#[error("The processor '{0}' does not exist")]
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MissingProcessor(String),
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#[error("Encountered an AssetReader error for '{path}': {err}")]
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AssetReaderError {
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path: AssetPath<'static>,
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err: AssetReaderError,
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},
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#[error("Encountered an AssetWriter error for '{path}': {err}")]
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AssetWriterError {
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path: AssetPath<'static>,
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err: AssetWriterError,
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},
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#[error(transparent)]
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MissingAssetWriterError(#[from] MissingAssetWriterError),
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#[error(transparent)]
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MissingProcessedAssetReaderError(#[from] MissingProcessedAssetReaderError),
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#[error(transparent)]
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MissingProcessedAssetWriterError(#[from] MissingProcessedAssetWriterError),
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#[error("Failed to read asset metadata for {path}: {err}")]
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ReadAssetMetaError {
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path: AssetPath<'static>,
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err: AssetReaderError,
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},
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#[error(transparent)]
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DeserializeMetaError(#[from] DeserializeMetaError),
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#[error(transparent)]
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AssetLoadError(#[from] AssetLoadError),
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#[error("The wrong meta type was passed into a processor. This is probably an internal implementation error.")]
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WrongMetaType,
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#[error("Encountered an error while saving the asset: {0}")]
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AssetSaveError(#[from] Box<dyn std::error::Error + Send + Sync + 'static>),
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#[error("Assets without extensions are not supported.")]
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ExtensionRequired,
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}
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impl<Loader: AssetLoader, Saver: AssetSaver<Asset = Loader::Asset>> Process
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for LoadAndSave<Loader, Saver>
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{
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type Settings = LoadAndSaveSettings<Loader::Settings, Saver::Settings>;
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type OutputLoader = Saver::OutputLoader;
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fn process<'a>(
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&'a self,
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context: &'a mut ProcessContext,
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meta: AssetMeta<(), Self>,
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writer: &'a mut Writer,
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) -> BoxedFuture<'a, Result<<Self::OutputLoader as AssetLoader>::Settings, ProcessError>> {
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Box::pin(async move {
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let AssetAction::Process { settings, .. } = meta.asset else {
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return Err(ProcessError::WrongMetaType);
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};
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let loader_meta = AssetMeta::<Loader, ()>::new(AssetAction::Load {
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loader: std::any::type_name::<Loader>().to_string(),
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settings: settings.loader_settings,
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});
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let loaded_asset = context.load_source_asset(loader_meta).await?;
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let saved_asset = SavedAsset::<Loader::Asset>::from_loaded(&loaded_asset).unwrap();
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let output_settings = self
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.saver
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.save(writer, saved_asset, &settings.saver_settings)
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.await
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.map_err(|error| ProcessError::AssetSaveError(error.into()))?;
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Ok(output_settings)
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})
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}
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}
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/// A type-erased variant of [`Process`] that enables interacting with processor implementations without knowing
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/// their type.
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pub trait ErasedProcessor: Send + Sync {
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/// Type-erased variant of [`Process::process`].
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fn process<'a>(
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&'a self,
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context: &'a mut ProcessContext,
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meta: Box<dyn AssetMetaDyn>,
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writer: &'a mut Writer,
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) -> BoxedFuture<'a, Result<Box<dyn AssetMetaDyn>, ProcessError>>;
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/// Deserialized `meta` as type-erased [`AssetMeta`], operating under the assumption that it matches the meta
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/// for the underlying [`Process`] impl.
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fn deserialize_meta(&self, meta: &[u8]) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>;
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/// Returns the default type-erased [`AssetMeta`] for the underlying [`Process`] impl.
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fn default_meta(&self) -> Box<dyn AssetMetaDyn>;
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}
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impl<P: Process> ErasedProcessor for P {
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fn process<'a>(
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&'a self,
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context: &'a mut ProcessContext,
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meta: Box<dyn AssetMetaDyn>,
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writer: &'a mut Writer,
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) -> BoxedFuture<'a, Result<Box<dyn AssetMetaDyn>, ProcessError>> {
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Box::pin(async move {
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let meta = meta
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.downcast::<AssetMeta<(), P>>()
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.map_err(|_e| ProcessError::WrongMetaType)?;
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let loader_settings = <P as Process>::process(self, context, *meta, writer).await?;
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let output_meta: Box<dyn AssetMetaDyn> =
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Box::new(AssetMeta::<P::OutputLoader, ()>::new(AssetAction::Load {
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loader: std::any::type_name::<P::OutputLoader>().to_string(),
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settings: loader_settings,
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}));
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Ok(output_meta)
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})
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}
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fn deserialize_meta(&self, meta: &[u8]) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError> {
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let meta: AssetMeta<(), P> = ron::de::from_bytes(meta)?;
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Ok(Box::new(meta))
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}
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fn default_meta(&self) -> Box<dyn AssetMetaDyn> {
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Box::new(AssetMeta::<(), P>::new(AssetAction::Process {
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processor: std::any::type_name::<P>().to_string(),
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settings: P::Settings::default(),
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}))
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}
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}
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/// Provides scoped data access to the [`AssetProcessor`].
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/// This must only expose processor data that is represented in the asset's hash.
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pub struct ProcessContext<'a> {
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/// The "new" processed info for the final processed asset. It is [`ProcessContext`]'s
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/// job to populate `process_dependencies` with any asset dependencies used to process
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/// this asset (ex: loading an asset value from the [`AssetServer`] of the [`AssetProcessor`])
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///
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/// DO NOT CHANGE ANY VALUES HERE OTHER THAN APPENDING TO `process_dependencies`
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///
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/// Do not expose this publicly as it would be too easily to invalidate state.
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///
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/// [`AssetServer`]: crate::server::AssetServer
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pub(crate) new_processed_info: &'a mut ProcessedInfo,
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/// This exists to expose access to asset values (via the [`AssetServer`]).
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///
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/// ANY ASSET VALUE THAT IS ACCESSED SHOULD BE ADDED TO `new_processed_info.process_dependencies`
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///
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/// Do not expose this publicly as it would be too easily to invalidate state by forgetting to update
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/// `process_dependencies`.
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///
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/// [`AssetServer`]: crate::server::AssetServer
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processor: &'a AssetProcessor,
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path: &'a AssetPath<'static>,
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asset_bytes: &'a [u8],
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}
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impl<'a> ProcessContext<'a> {
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pub(crate) fn new(
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processor: &'a AssetProcessor,
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path: &'a AssetPath<'static>,
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asset_bytes: &'a [u8],
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new_processed_info: &'a mut ProcessedInfo,
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) -> Self {
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Self {
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processor,
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path,
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asset_bytes,
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new_processed_info,
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}
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}
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/// Load the source asset using the `L` [`AssetLoader`] and the passed in `meta` config.
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/// This will take the "load dependencies" (asset values used when loading with `L`]) and
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/// register them as "process dependencies" because they are asset values required to process the
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/// current asset.
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pub async fn load_source_asset<L: AssetLoader>(
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&mut self,
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meta: AssetMeta<L, ()>,
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) -> Result<ErasedLoadedAsset, AssetLoadError> {
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let server = &self.processor.server;
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let loader_name = std::any::type_name::<L>();
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let loader = server.get_asset_loader_with_type_name(loader_name).await?;
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let loaded_asset = server
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.load_with_meta_loader_and_reader(
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self.path,
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Box::new(meta),
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&*loader,
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&mut self.asset_bytes,
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false,
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true,
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)
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.await?;
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for (path, full_hash) in &loaded_asset.loader_dependencies {
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self.new_processed_info
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.process_dependencies
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.push(ProcessDependencyInfo {
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full_hash: *full_hash,
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path: path.to_owned(),
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});
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}
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Ok(loaded_asset)
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}
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/// The source bytes of the asset being processed.
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#[inline]
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pub fn asset_bytes(&self) -> &[u8] {
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self.asset_bytes
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}
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}
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