# Objective - Make bevy_light possible ## Solution - Move non-light stuff out of light module (its a marker for whether a material should cast shadows: thats a material property not a light property) ## Testing - 3d_scene runs |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||
| README.md | ||