bevy/crates/bevy_pbr/src
François b28f6334da
only take up to the max number of joints (#9351)
# Objective

- Meshes with a higher number of joints than `MAX_JOINTS` are crashing
- Fixes partly #9021 (doesn't crash anymore, but the mesh is not
correctly displayed)

## Solution

- Only take up to `MAX_JOINTS` joints when extending the buffer
2023-08-28 16:58:45 +00:00
..
environment_map improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
prepass Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
render only take up to the max number of joints (#9351) 2023-08-28 16:58:45 +00:00
ssao Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
alpha.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
bundle.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
fog.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
lib.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
light.rs Reduce the size of MeshUniform to improve performance (#9416) 2023-08-15 06:00:23 +00:00
material.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
wireframe.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00