![]() # Objective mesh.rs is infamously large. We could split off unrelated code. ## Solution Morph targets are very similar to skinning and have their own module. We move skinned meshes to an independent module like morph targets and give the systems similar names. ### Open questions Should the skinning systems and structs stay public? --- ## Migration Guide Renamed skinning systems, resources and components: - extract_skinned_meshes -> extract_skins - prepare_skinned_meshes -> prepare_skins - SkinnedMeshUniform -> SkinUniform - SkinnedMeshJoints -> SkinIndex --------- Co-authored-by: François <mockersf@gmail.com> Co-authored-by: vero <email@atlasdostal.com> |
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environment_map | ||
prepass | ||
render | ||
ssao | ||
alpha.rs | ||
bundle.rs | ||
fog.rs | ||
lib.rs | ||
light.rs | ||
material.rs | ||
parallax.rs | ||
pbr_material.rs | ||
wireframe.rs |